Chaos Corona Forum

General Category => Gallery => Topic started by: Jacinto Monteiro on 2019-03-08, 17:34:14

Title: Valley
Post by: Jacinto Monteiro on 2019-03-08, 17:34:14
Hello,
WorldCreator2 software practice of a casual Valley, no where in particular. Maybe Scotland or Middle-Earth. ;)
Rendered in 3DS Max and Corona.
Textures and close up asset using Quixel and Mixer.
Vegetation scattered with Itoo Forest and WC2 heighmaps used as masks for distribution.
Low clouds created with VolumefogMtl.

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Title: Re: Valley
Post by: TomG on 2019-03-08, 17:48:43
Definitely made me think of around Edinburgh :)

(e.g. https://upload.wikimedia.org/wikipedia/commons/thumb/0/0f/Arthur%27s_Seat%2C_Edinburgh.JPG/600px-Arthur%27s_Seat%2C_Edinburgh.JPG)
Title: Re: Valley
Post by: romullus on 2019-03-08, 21:00:10
Grass is growing in grids and it looks that there's some issues with opacity in foreground trees, but other than that very nice render!
Title: Re: Valley
Post by: arqpv on 2019-03-09, 02:45:20
they're taking the hobbits to Isengard!

lol.
On a more serious note, good looking landscape! although it's true the grass is growing in patches and in a too predictable way, you can see the pattern in the distance.
Title: Re: Valley
Post by: Jacinto Monteiro on 2019-03-12, 15:16:49
Thanks all for the comments!

Yes indeed, all terrain had displacement (really heavy displacement+itoo scene, corona overcome 100GB Ram with 2x screen size) so itoo usage might not have been the best solution here mostly because the view is kinda aerial and area to cover with grass is huge = patchy. Full texture mode try next time!

Best regards