Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Philip kelly on 2019-02-27, 14:08:18

Title: Oculus Go work flow
Post by: Philip kelly on 2019-02-27, 14:08:18
Hello

I want to give a client an Oculus Go to view a new fit out.
Is the work flow for the getting the image on to the Oculus Go for presentation difficult?

Has anybody used one?
Advise appreciated

Thank you

Phil
Title: Re: Oculus Go work flow
Post by: Frood on 2019-02-27, 15:23:59
It's a good choice. We had experiments with all kinds of gear but ended using the Oculus Go. Bought a few for customers and all are happy. "Workflow" is: Render your stereo image, plug in Oculus, allow access in the VR system by clicking some button, copy image to a folder, done. It's comparable to plug in a smartphone and copy stuff on it.


Good Luck



Title: Re: Oculus Go work flow
Post by: balatschaka on 2019-02-27, 16:52:28
Depends on complexity you are looking for. https://www.vrtourviewer.com offers a nice simple app for the oculus go. It feeds on KrPano and Pano2Vr Tours but has a very limited support of their features.
Best way imo is to create your own app in Unreal/Unity.
Title: Re: Oculus Go work flow
Post by: Philip kelly on 2019-02-27, 18:24:53
Thank you, very much.
Good advise.

Philip