Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: dj_buckley on 2019-02-14, 23:17:33
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Is it a known issue that Corona bitmap doesn't display textures correctly when real world scale is used inside the bitmap
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It works fine here. Can you show example of incorrect display?
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Maybe you mean Coronacolorcorrect node? that´s what I would like to be displayed correctly when using real world scale
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See attached screenshot and Max file.
Box on the left 500x500x500 - Texture Loaded through CORONA Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked
Box on the right 500x500x500 - Texture Loaded through STANDARD Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked
Box on the right is what I expect to see.
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hmmm not sure what might be going on with your setup, both kinds of bitmaps work and act identical in terms of scale for me.