Chaos Corona Forum

General Category => Gallery => Topic started by: rombo on 2019-02-13, 10:51:59

Title: Small Animation done in Corona for a City Council Presentation
Post by: rombo on 2019-02-13, 10:51:59
Hi all, just wanted to present a small animation we've done for a city area rehabilitation in Lisbon.
It was a 2 people, 3 week job approximately, with tons of changes during the process, so it was quite the challenge. We'd love to have more time to properly light the scene, but this was just not possible. Maybe in a break between jobs I'll improve it.

The video is in Portuguese, we had no time to include other languages in the audio stream.
The scale is quite massive, we used Corona full path tracing render (UHD was giving us serious issues with all the moving cars/tree wind animations).

There are occasional glitches in the scene, feel free to spot them and we'll try to fix them (after we recover our rest :)

Find the animation in the link below:

Have a great day, thanks for your feedback.
Title: Re: Small Animation done in Corona for a City Council Presentation
Post by: clemens_at on 2019-02-13, 11:09:10
link does not work for me!
Title: Re: Small Animation done in Corona for a City Council Presentation
Post by: Giorgos Zacharioudakis on 2019-02-13, 11:38:49
I confirm the link is broken..
Title: Re: Small Animation done in Corona for a City Council Presentation
Post by: rombo on 2019-02-13, 12:07:45
Fixed, sorry guys, Thanks!!
Title: Re: Small Animation done in Corona for a City Council Presentation
Post by: HSBBSB on 2019-02-14, 10:52:11


Well done guys,, keep it up 👌👌👌👌👍👍👍👍😊😊😊😊😊
its really good presentation✌✌✌✌   

As you mentioned-
It was a 2 people, 3 week job approximately, with tons of changes during the process, so it was quite the challenge.

3 week including in renders and post video or 3 week for preparing 3d files.
Title: Re: Small Animation done in Corona for a City Council Presentation
Post by: rombo on 2019-02-14, 15:17:05
Well, everything together, we used a renderfarm to get the job done, we can't possibly render locally something of this scale and complexity.

There was nearly no post except for the motion graphics, and of course the tone mapping and corona bloom&glare.

We're still recovering, but working on our next one already, which we believe it will be more pleasant aesthetically :)