Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Jadefox on 2019-02-09, 09:36:35

Title: [solved] Corona Proxy_Car
Post by: Jadefox on 2019-02-09, 09:36:35
Hi Guys

I need to make a render with loads of cars in a parking lot
Obviously the viewport gets too bogged down with lots of detailed cars in the scene.

When I try to proxy the entire car it only does portions like the body or the windscreen.
I tried collapsing the entire model and attaching as one, but then it loses its textures

I tried searching the forum to no avail, is there a solution to this ?
Can anybody please assist : )

Regards
Title: Re: Corona Proxy_Car
Post by: romullus on 2019-02-09, 10:26:19
It should be possible export to proxy in both ways - collapsed and uncollapsed. Make sure you check "collapse to single proxy" option.
Title: Re: Corona Proxy_Car
Post by: maru on 2019-02-11, 15:43:25
Yep, like Romullus said - select all the objects and use "collapse and export" option in the exporter.
I don't however see any problem with converting everything into editable poly, attaching everything into a single object, and then saving it as a proxy. Why would there be any problems with materials?
Title: Re: Corona Proxy_Car
Post by: mferster on 2019-02-12, 00:44:06
You can use this script if you want to collapse and attach all selected objects into a single mesh, it preserves all assigned materials.

Code: [Select]
(
max create mode
disableSceneRedraw()
with undo off
(
 
local sel = for o in selection where superclassOf o == geometryClass collect o
local meshO = sel[1]
deleteItem sel (findItem sel meshO)
 
convertToMesh meshO
 
for o in sel do attach meshO o
 
)
enableSceneRedraw()
)
Title: Re: Corona Proxy_Car
Post by: Jadefox on 2019-02-12, 09:23:52
@Romullus
@Maru
@Mferster

Apologies for the delay in reply
Thanks guys it works perfectly I understand where I went wrong
Much appreciated.