Chaos Corona Forum
General Category => Gallery => Topic started by: Neb on 2019-01-30, 10:43:36
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Hi there!
I would like to introduce first chapter of my new personal project. I created full CG generated images focused on strict photography approach. I used Corona for Cinema 4D render engine which produce outstanding quality and offer very handy and flexible workflow. First time during CG project I was feel free as a photographer. Apart of the photography attitude, cold winter, falling snow effect simulation was also important and quite easy to achieve in full 3d scene with motion blur, volumetric fog and a lot of detailed displacements. We can show much more than only to present real things. We can introduce sense feelings too. Nowadays the realism factor comes smooth and I believe that I will stop being divided soon. Divided to a CG and photography artist. Chapter #2 is coming…
Best regards
Marcin Jastrzebski
www.realpolygons.com (http://www.realpolygons.com)
Behance: https://www.behance.net/gallery/75607079/Pictures-from-Corona-Land-1
Software: Cinema 4D Studio + Corona ( from A6 to latest 3 release :) )
Plugins: SurfaceSpread, Forester, Rebus Farminizer
Textures: Quixel Megascans, Poliigon, Textures . com
Objects: Quixel Megascans, Evermotion, 3dSKy, Turbosquid
(http://www.realpolygons.com/wp-content/uploads/2019/01/Logo.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowMain-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowE-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowB-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowC-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/Mix.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowD-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowF-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/SnowClay.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/ClayC-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/ClayD-1.jpg)
(http://www.realpolygons.com/wp-content/uploads/2019/01/ClayB-1.jpg)
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Perfect scenery
Nice mood!
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Congrats on your project, It's come together nicely. Look forward to seeing more. ;)
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Nice work man, looking forward to see more too!
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Thanks! I really enjoy to play with Corona. More will come :)
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Really well done :- ). I always get the urge to make similar scene when I drive at misty nights and stop at gas stations. I love the atmosphere.
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Thank you Juraj! The mood base is the moost important then the rest is easy :)
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hey neb! good to see you here - so, no more maxwell? ;)
great image!
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clemens_at - thank you! Yes now Corona :)
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How you created snow cover foliage and other elements, can you share process how you did it.
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For main road covered by snow I used divided plane mesh with very detailed snow bitmap, displacement and normal map for fine details. For far snow terrain I used Cinema regular landscape object with small size and height and also displacement map. For small snow details like roof snow cover I made object with use metaballs painting through splines. It wasn't very complicated. Entire displacement process took 58 Giga ram during render. I think it's key for details for this scene.
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For main road covered by snow I used divided plane mesh with very detailed snow bitmap, displacement and normal map for fine details. For far snow terrain I used Cinema regular landscape object with small size and height and also displacement map. For small snow details like roof snow cover I made object with use metaballs painting through splines. It wasn't very complicated. Entire displacement process took 58 Giga ram during render. I think it's key for details for this scene.
snow details like roof snow cover I made object with use metaballs painting through splines
it sill dont understand, can you elaborate a little.
58 Giga ram! thats a lot, i wonder my 16gb will give me displacement like yours
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https://www.youtube.com/watch?v=dDyD1gzoq9A (https://www.youtube.com/watch?v=dDyD1gzoq9A) - I use metaballs feature to create snow organic shapes.
58 Gb made me sure that I achieve all possible details. A lot of ram consuming huge set of textures. I think 32 Gb ram is minimum to play with detailed things.