Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Spike Spigel on 2013-12-28, 17:06:31

Title: Multiscatter problem. Build 2013-12-27
Post by: Spike Spigel on 2013-12-28, 17:06:31
I have scene that was made with Corona build 2013-09-17. And there is a fur carpet made by MultiScatter (about 300 000 units of fur). Before I had no problem with it (it's took about 6-7Gb RAM). But now with last build of Corona my computer just falling in coma if I try to render this scene. It eats all available RAM (16 Gb) and just die. But if I set up about 120 000 (it's tare about 6GB RAM) instead 300 000 it's everything ok. When I rise quantity of units in MS more than 120-130K I getting again problems with using RAM...
All settings almost Default except post processing and Gamma.
Title: Re: Multiscatter problem. Build 2013-12-27
Post by: Ondra on 2013-12-28, 17:23:25
what multiscatter version do you use? Can you post the scene?
Title: Re: Multiscatter problem. Build 2013-12-27
Post by: Ondra on 2014-01-08, 22:40:20
fixed in 8.1. build