Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2019-01-27, 03:14:47

Title: [RESOLVED] Food, crumbs, air pockets
Post by: cjwidd on 2019-01-27, 03:14:47
I am modeling a macaron (see attached reference 'my perfect macaron') and looking for advice about how to model crumbs and air pockets in a surface (see attached 'peter roe closeup'). I am posting in the Corona forum - rather than a modeling forum - because I suspect this is best achieved procedurally through shaders. This forum has a high concentration of actual industry professionals, so if you have any experience modeling / shading this type of asset, I would be very eager to learn.

I understand photogrammetry would be an alternative method to model this type of asset.
Title: Re: Food, crumbs, air pockets
Post by: pokoy on 2019-01-27, 10:39:45
The BlurBeta plugins pack available on maxplugins.de brings a Watercell texture map which looks quite much like this. Compatible with Corona, make sure to read the instructions on how to install.
Title: Re: Food, crumbs, air pockets
Post by: cjwidd on 2019-01-27, 21:00:51
The BlurBeta plugins pack available on maxplugins.de brings a Watercell texture map which looks quite much like this. Compatible with Corona, make sure to read the instructions on how to install.

Blurbeta seems like a bit of a hassle to install, but the default cellular map in Max works very well, so thanks for your suggestion!

EDIT: Peter Roe confirmed a cellular map was used in attached reference