Chaos Corona Forum
General Category => Gallery => Topic started by: Nekrobul on 2019-01-24, 22:22:48
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One of our curent projects.
Redesign of building built in 2000-x.
Task was to make it fit in sorounding and give it more estethic and modern look.
(https://farm5.staticflickr.com/4843/46812726482_9f2459aacd_h.jpg) (https://flic.kr/p/2ejFsDQ)R1 (https://flic.kr/p/2ejFsDQ) by Lev Levchenko (https://www.flickr.com/photos/141778386@N02/), on Flickr
(https://farm8.staticflickr.com/7818/46864701331_27e242fe60_h.jpg) (https://flic.kr/p/2epgQXV)R2-3-1 (https://flic.kr/p/2epgQXV) by Lev Levchenko (https://www.flickr.com/photos/141778386@N02/), on Flickr
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I will also attach an image "before" to compare.
(https://farm5.staticflickr.com/4803/46812727682_099dd3b6d5_h.jpg) (https://flic.kr/p/2ejFt1w)42472984_475006719669915_6543583709990223872_n (1) (https://flic.kr/p/2ejFt1w) by Lev Levchenko (https://www.flickr.com/photos/141778386@N02/), on Flickr
And as always C&C are welcome.
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Nice, great mood. But stone wall is way to flat, especially around the corners areas. I'm guessing you're using normal map on it, but weak or ne displacement at all. Try playing around with displacement, even derivative map from diffuse could improve the look, or you could go extra mile and model/ sculpt the wall from scratch.
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Nice, great mood. But stone wall is way to flat, especially around the corners areas. I'm guessing you're using normal map on it, but weak or ne displacement at all. Try playing around with displacement, even derivative map from diffuse could improve the look, or you could go extra mile and model/ sculpt the wall from scratch.
Actualy it is using displacement. Just something went wrong.
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Amazing. Would love to see some interiors through windows.