Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: houska on 2019-01-24, 18:07:02
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-01-24) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Changed:
- Team Render client can now obtain license from license server after startup (so license server can be started after starting clients)
- Fixed:
- Fixed looping Team Render client when rendering without license
- Fixed loading of light color from some older scenes
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-02-20) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- Changed:
- When standard Corona material with enabled emission is used for environment, emission channel is always used even if emission color is set to black
- TR clients now search for the license server on all network interfaces
- Fixed:
- Fixed "Visible in masks" in Corona compositing tag
- Fixed problems with layering materials over material with refraction (e.g. glass)
- Fixed incorrectly displayed default value of "Recursive" checkbox in Mask channel in Multi-pass
- Denoising amount status and information text in VFB in IR
- Reseting of post processing parameters on IR start
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-03-14) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- Experimental arbitrated mode for Team Render
- Changed:
- All Corona materials can now be used on hair object.
- Log error when IES profile fails to load (console).
- New medium/refraction resolution is only enabled if allowed by user when scene is first opened.
- Fixed:
- Crashes in R20 when using volumes on Mac OS X.
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- New high-quality image filtering (off by default)
- Added support for displacement layering
- Changed:
- Changed how color of Corona light instances is resolved
- Fixed:
- Fixed crash when a shader in material override needed to access mapping data.
- Fixed missing Corona proxy in Team Render
- Fixed Corona lights with black colors not rendering
- Fixed hair inconsistencies in animations
- Fixed UI freezes when using Corona bitmap with large textures
- Fixed crash when displacement was applied to meshes containing three coadjacent triangles
- Fixed NaN in some cases when rendering skin material
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-03) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- Support for fast rendering of caustics
- Caustics pass in multi-pass
- Fisheye camera
- Fixed:
- Fixed reseting of post processing when switching active camera in IR
- Fixed enabled/disabled state of VFB start/stop buttons in IR
- Fixed denoising in experimental arbitrated TR
- Fixed problem with arbitrated TR clients sometimes terminating too early
- Fixed lightmix resetting with each IR update
- Fixed loading of lightmix configuration file in VFB
- Fixed occasional hangs when material preview is being updated
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- Added inside mode to volume material
- Added map option to emission in volume material
- Changed:
- Removed "Render perfect" checkbox from Corona light - perfect sphere is now always used for any spherical light with uniform scale
- Unified inconsistent case of displacement layering - material with disabled displacement was overriding base layer differently based on tiling settings
- Fixed:
- Fixed updates of spherical Corona light in IR
- Fixed crash when rendering some scenes saved with pre-v4 containing multiple render settings organized in non-flat hierarchy
- Fixed multiple crashes caused by docked multi-pass manager
- Fixed problem with multi-pass enabled/disabled state being ocassionally inconsistent with C4D
- Fixed settings updates in IR
-
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-27) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU)):
- Added:
- Added support for interactive viewport
- Added support for object picker in Corona VFB
- It's possible to render multiple suns in the scene now and combine them in lightmix
- It's now possible to disable caustics directly in Sun, Corona light, Light material and also for whole environment in render settings
- Fixed:
- Fixed bug in animations causing even frames to render without environment
- Fixed crash when rendering is stopped too early
- Fixed occasional crashes occuring when editing region in VFB after IR update
- Fixed occasional crashes occuring when rendering second render with different resolution than first one while VFB is open.
- Fixed crash occuring when stopping IR in some scenes containing position-based volumetric shaders
-
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r)):
- Added:
- Show status of interactive viewport in main status bar
- Support for [1] and [2] modifiers in node material editor mouse navigation
- Fixed:
- Fixed random NaNs appearing in tonemapping pipeline
- Fixed freezes of interactive viewport in some complex scenes when hardware OpenGL is disabled
-
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r)):
- Added:
- When the VFB history item name is clicked, the whole name text is preselected so that you can easily overwrite it
- Fixed:
- Fixed bug with sun randomly disappearing in animation sequence
- Fixed "banding" in interactive viewport
- Fixed being able to create a new region while VFB regions are disabled, which resulted in deleting all existing regions
- Fixed problem with Corona 4 uninstaller not correctly uninstalling some files from previous Corona 3 installation
-
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 3)(https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r)):
- Added:
- Configuration for IR upscaling in Corona VFB (global preferences)
- Green-magenta tint post-processing effect
- Option to conserve memory at the cost of slower rendering (moved from devel settings)
- Option to disable new light solver if desired
- Changed:
- Caustics setting "enable in beauty" inverted and renamed to "only in caustics pass"
- Fixed:
- Fixed crash in Team Render when rendering scene with LightMix
- Fixed problem with displacement from material override always used on objects with Layered material even when explicitly ignored by include/exclude list
- Fixed updating of "Fast preview denoise during render" in IR
- Fixed denoising checkbox in Corona VFB
- Backward compatibility dialog won't be shown multiple times when document with XRefs is loaded
- Fixed problem causing 100% usage of one core in Corona node material editor in R20
- Fixed an issue with render instances in IR, which caused a crash sometimes
- Fixed crash when starting Team Render after interrupting previous render
-
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 4)(https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r)):
- Fixed:
- Fixed an issue where Corona was not loading for some non-English languages
-
Changes in Corona Renderer 4 for Cinema 4D final (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Changed:
- Added passes in Multi-pass will have unique name
- Improved performance of caustics when object motion blur is disabled
- Fixed:
- Fixed the reappeared issue with material previews sometimes lagging on Mac
-
Changes in Corona Renderer 4 for Cinema 4D hotfix 1 (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Fixed:
- Fixed crash when objects with normal maps were added in subsequent frames while using IR
- Fixed crash when NVIDIA Optix denoiser was used after Octane Render was run
- Fixed material with "Always black" alpha mode being rendered with white alpha when using camera vignetting
- Fixed not being able to use render history to compare images with and without the new high quality filtering enabled
-
Changes in Corona Renderer 4 for Cinema 4D hotfix 2 (macOS only) (https://corona-renderer.com/download):
- Fixed:
- Fixed nonworking Corona Licensing Server on macOS