Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: postwendend on 2013-12-27, 19:44:05
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i wasn't able to figured out how to arrive this effect on my glas setup ( image attaced below)
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glas / air / glas / wet
any suggestion
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here my scene > it works fine now but it is way to dark - but every values are fine?!
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found a solution.
i unwrapped the texture and used the bump / refra.gloss map channel as uv coord not as seperat shader