Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: Jpjapers on 2019-01-18, 15:54:38

Title: Light material to show texture from texture slot
Post by: Jpjapers on 2019-01-18, 15:54:38
It would be very useful to be able to see the texture in the light materials slot. I work with alot of retail installations and its impossible to know which POS graphic is where unless you render.
If there is a way around this id be glad to hear it!

Thanks :)
Title: Re: Light material to show texture from texture slot
Post by: Tanner on 2019-01-21, 19:49:41
If you set the colour from White to Black in either the CoronaMtl self-illumination or CoronaLightMtl then set the material to "Show Shaded Material in Viewport", you should be able to see the texmap in the viewport without needing to render it.
Title: Re: Light material to show texture from texture slot
Post by: romullus on 2019-01-21, 19:52:00
Maybe it's worth to request that default colour for self illumination slot would be changed from white to black?
Title: Re: Light material to show texture from texture slot
Post by: Tanner on 2019-01-21, 19:54:27
If that's the case, you could always just save a copy of the CoronaLightMtl and CoronaMtl to a custom matlib where your ideal settings are already saved then just used that as a template for new materials than a regular corona default.
Title: Re: Light material to show texture from texture slot
Post by: Frood on 2019-01-21, 20:19:07
Maybe it's worth to request that default colour for self illumination slot would be changed from white to black?

Already suggested that a while ago:

https://corona-renderer.com/bugs/view.php?id=2770


Good Luck


Title: Re: Light material to show texture from texture slot
Post by: Jpjapers on 2019-01-22, 12:09:45
If you set the colour from White to Black in either the CoronaMtl self-illumination or CoronaLightMtl then set the material to "Show Shaded Material in Viewport", you should be able to see the texmap in the viewport without needing to render it.

Ill give this a try thanks!