Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: romullus on 2019-01-17, 20:35:21

Title: CoronaBitmap - opacity display issue
Post by: romullus on 2019-01-17, 20:35:21
Build - V3.1

CoronaBitmap does not respect mono channel output when show in viewport is ON and RGBA texture is plugged into opacity slot. Same setup works fine with native bitmap. This only affects viewport. When rendering, cBitmap works fine.
Title: Re: CoronaBitmap - opacity display issue
Post by: rowmanns on 2019-08-15, 10:16:25
Hi,

Thanks for reporting. I can reproduce this too.

I will forward this to our dev team.

Thanks,

Rowan

(Internal ID = 386309054)