Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2019-01-16, 22:30:39

Title: Distance texmap - support more object types
Post by: romullus on 2019-01-16, 22:30:39
Could you make 3ds max's atmospheric apparatus to be supported by Corona distance texmap, please?
Title: Re: Distance texmap - support more object types
Post by: maru on 2019-01-18, 12:43:50
Why? :O
Title: Re: Distance texmap - support more object types
Post by: romullus on 2019-01-18, 14:43:56
Because it's not renderable, it doesn't occlude other objects in viewport and it was basically made for such purpose. I find it more convenient than to use sphere or box primitives.
Title: Re: Distance texmap - support more object types
Post by: pokoy on 2019-01-18, 14:55:49
I guess Distance Map needs geometry for, it takes faces (and their normals) into account which aren't present when you use Gizmos.
Title: Re: Distance texmap - support more object types
Post by: romullus on 2019-01-18, 15:19:40
It accepts splines, which don't have faces or normals...
Title: Re: Distance texmap - support more object types
Post by: pokoy on 2019-01-18, 17:06:39
That's interesting, good to know! I'll admit that I have no clue what it does ;)
Title: Re: Distance texmap - support more object types
Post by: Frood on 2019-01-18, 18:56:11
The most important object which I would like to be able to use directly is CoronaCam :) You would be able to create LOD-Materials this way without the need of any linked geometry (to the Cam) as reference object.


Good Luck

Title: Re: Distance texmap - support more object types
Post by: romullus on 2019-01-18, 19:31:05
That's a good idea, but it should be implemented somehow differently from ordinary objects, otherwise you would end up constantly adding/removing different cameras to/from the list.
Title: Re: Distance texmap - support more object types
Post by: Frood on 2019-01-21, 08:57:59
constantly adding/removing different cameras to/from the list.

We usually have only one per scene, animated :] But with a linked helper geometry (also keyable) you can cover both, that's the reason why I never requested it forthright.


Good Luck



Title: Re: Distance texmap - support more object types
Post by: romullus on 2019-01-21, 10:12:40
Could you elaborate more on the linked helper? How does your setup looks like?
Title: Re: Distance texmap - support more object types
Post by: Frood on 2019-01-21, 10:25:56
You link a standard box (or any supported object) to the camera (or any other unsupported object) and use this box as distance object in CoronaDistanceMap.


Good Luck


Title: Re: Distance texmap - support more object types
Post by: Ondra on 2022-01-14, 20:46:03
done