Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: lupaz on 2019-01-08, 23:48:11
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Would it be possible to have a cheap (to compute) atmosphere based on the z depth channel, available in the tonmaping area?
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And while we're at it, would it also be possible to put in 'fake' lens blur with the same operation? If not in the VBF, then at least in CIE?
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What I'm looking for is the following (attached). I don't know how they did it. But I remember using successfully Dreamscape with Vray in 2005. It cannot be scattering I would think.
The same style as Unreal or E-on's ozone.
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+1
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+1
Something similar was available natively with mental ray (see attached). It was an 'Aerial Perspective' toggle when using a Daylight System, found under 'mr Sky Advanced Params'. It would be nice to have this capability without relying on volumetrics.
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+1
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+1
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+1 I was requesting this long time ago
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(internal note id=309739609)
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Side note until/if they implement it; I've found the emission distance in the volumetric material returns a similar result to that MR's 'Aerial Perspective' toggle. I'll sometimes render out only that emission distance as a pass to comp with.
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This also has "fog distance"
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I'm getting an error with that video, fyi
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Any news on this subject?
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Any news on this subject?
It is logged as a feature request. ;)