Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: lupaz on 2019-01-08, 23:48:11

Title: Atmosphere based on Z-Depth as post effect in VFB
Post by: lupaz on 2019-01-08, 23:48:11
Would it be possible to have a cheap (to compute) atmosphere based on the z depth channel, available in the tonmaping area?
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: aaouviz on 2019-01-09, 08:39:49
And while we're at it, would it also be possible to put in 'fake' lens blur with the same operation? If not in the VBF, then at least in CIE?
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: lupaz on 2019-01-09, 16:11:16
What I'm looking for is the following (attached). I don't know how they did it. But I remember using successfully Dreamscape with Vray in 2005. It cannot be scattering I would think.
The same style as Unreal or E-on's ozone.
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: actrask on 2019-01-09, 22:49:15
+1
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: Tanner on 2019-01-10, 01:14:35
+1

Something similar was available natively with mental ray (see attached).  It was an 'Aerial Perspective' toggle when using a Daylight System, found under 'mr Sky Advanced Params'.  It would be nice to have this capability without relying on volumetrics.
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: Dionysios.TS on 2019-01-10, 10:14:09
+1
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: nauticus25 on 2019-01-10, 13:29:55
+1
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: rozpustelnik on 2019-01-10, 13:45:23
+1 I was requesting this long time ago
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: maru on 2019-01-18, 11:11:08
(internal note id=309739609)
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: actrask on 2019-01-18, 20:48:15
Side note until/if they implement it; I've found the emission distance in the volumetric material returns a similar result to that MR's 'Aerial Perspective' toggle. I'll sometimes render out only that emission distance as a pass to comp with.
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: lupaz on 2019-01-23, 22:37:55
This also has "fog distance"

Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: actrask on 2019-01-24, 21:35:58
I'm getting an error with that video, fyi
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: lupaz on 2019-01-24, 22:04:43
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: rozpustelnik on 2019-08-29, 10:19:36
Any news on this subject?
Title: Re: Atmosphere based on Z-Depth as post effect in VFB
Post by: maru on 2019-08-30, 19:27:26
Any news on this subject?
It is logged as a feature request. ;)