Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: ofengestalter on 2019-01-08, 08:43:54
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Does anyone know how "RoundEdges" work properly? Or is it not ready yet? Thanks
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What exactly seems to be the problem? How are you setting it up?
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use that in bump channe and set the radius....!
it works fine.
...
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Thanks. I did it as you described.
But it doesn't work for me.
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you need to apply the material to the cube.
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Pretty much that, you need to apply it to a cube :) Also, I've noticed that the IR doesn't update properly with the RoundEdges shader so thats a bug and you'll need to restart the IR each time you make a change.
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In my experience the default radius of 10 cm is way too large and gives you weird looking shading. Set radius to about 0.2 cm as a starting point.
Set your material preview to cube to see the effect without IR.
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you need to apply the material to the cube.
Pretty much that, you need to apply it to a cube :) Also, I've noticed that the IR doesn't update properly with the RoundEdges shader so thats a bug and you'll need to restart the IR each time you make a change.
LOL Thanks. I did it but somehow it doesn't work either
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Probably best to share your non-working test scene. That way someone can comment on exactly how to fix that particular scene, and you'll be able to figure out what you were doing wrong from that :)
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In my experience the default radius of 10 cm is way too large and gives you weird looking shading. Set radius to about 0.2 cm as a starting point.
Set your material preview to cube to see the effect without IR.
Ok. I try it on my Mac too.
This is what I get on my PC.
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Probably best to share your non-working test scene. That way someone can comment on exactly how to fix that particular scene, and you'll be able to figure out what you were doing wrong from that :)
Good idea. attached you'll see the file with the nonworking setup. Thanks for looking in it!
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The round edges effect won't be very visible with just diffuse and a generalized light source. The Round Edges 10cm actually has the rounding set to 1cm.
If you enable reflection in the material, the effect will show up. I'd say a value of 2 or 3cm might work best at this scale. Attached is an image where I made the 10cm actually 10cm, and enabled reflections for the materials - you can see that 1cm is too weak (the middle cube), and 10cm too strong (the farthest cube).
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OK. Thanks. This is by far not what I expected. Not to compare to the V-Ray Advanced Material with the "Round Edge" in it. I am a bit disappointed from that RoundEdges now and have to bevel the edges from the model.
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Actually, beveling should look just the same with that kind of light source and material (that is, with no reflectivity). Would be interested if the result is any different :)
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Actually, beveling should look just the same with that kind of light source and material (that is, with no reflectivity). Would be interested if the result is any different :)
Hi Tom.
You see the beveled objects in the back. (same amount as the corona round edges)
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in this video it looks certainly way better...
is there something wrong in the setup?
i scaled all down, 20x20x20 cubes, with rounding 0.5, 1, 2cm
looks a bit better, but nowhere like in the video
for me it looks a bit like something is broken with the roundshader.