Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: jjaz82 on 2013-12-20, 12:02:12
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hi everyone
yesterday i installed the new Daily Build and i noticed a decrease speed Rays/s from 1,7M to 1,2M, is it normal?
thank you
Nicola
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Can you show what the scene contains?
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yep
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I dont know how much opacity is in the image, but the number can be indeed lower for scenes with multiple twosided/hybrid glass objects/opacity maps/..., even though the overall speed could be faster. So unless you see some big decrease in performance (amount of noise after some time), I would let it be
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ok, i understand.
I didn't notice a drastic decrease in performance, numeric only. :)
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ok, i understand.
I didn't notice a drastic decrease in performance, numeric only. :)
I would still make sure the new build is not slower. It should definitely not be slower. So it would be great if you could make a test with both builds rendering for the same time and then compare noise.
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ok.. is it possible have both versions in same time? without have two version of 3ds max?
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here is a comparative test..
last DB have less Rays/s but more speed.
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last build.. same file but there is a difference on specular highlight..
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this looks really weird, can you upload the scene here? http://corona-renderer.com/upload/
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sure!!
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done
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Are you sure? There is no upload at the server...
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even now?
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still none. Can you upload somewhere else?
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I'm trying to reupload
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done... can you find it?
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no. Just upload it somewhere else and send me the link
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i uploaded the file.. v_sogg_comp8_5.rar
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ok, the error was caused by your glass being set to hybrid, not twosided. You have to manually update it, since the UI has changed from previous versions
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very simple
thank you :)
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hi
can two different versions of corona on distributed render generate this problem?
both are different version of corona 6.
i used a vray cam..
best regard
Nicola
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ok i trying with same version of corona, (last daily build) the problem persist..
any advice?
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little test with forest pack pro 4.2.2
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nice ;)
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thank you.. Corona "simple + fast = magic" :D
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An old personal work rendered with corona.. volumetric effect made in post.
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i noticed this.
if I use DR Mode, Corona stop the render after only 2 minutes of calculation, always..
1 ws: dual xeon E5645
2 ws: i7 4930k
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test v7 and forest pack
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other test with a7 and forest pack
i noticed a little speed improvement from a6 :)
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hi everyone
last DB 10/09/2014
i noticed a strange behaviour with exposure value.. this video show the problem.
feature=youtu.be
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hi Ondra
debug allert last daily build
File: C:\Corona\src\CoronaCore/core/RaytracingCore.h
Line: 144
Condition: dot(hitWorld.gNormal(), rayWorld.direction) <= 0.f
Var 1: 2.98023e-008
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this one is probably harmless... but you can still send the scene if you want :D
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sure.. mail?
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https://corona-renderer.com/upload/ and create a thread for it either here or on mantis
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Test dof.
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hi Ondra
Photographic exposure seems to be solved
Button Start Interactive it's perfect, but if i want change the resolution of interactive mode i must start a normal render, is it a normal behavior?
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(lappon forest) forest pack test with last build
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hi Ondra
Photographic exposure seems to be solved
Button Start Interactive it's perfect, but if i want change the resolution of interactive mode i must start a normal render, is it a normal behavior?
I believe you can just drag the interactive render window bigger, and it will adjust resolution.
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this is an old bug solved recently.
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global volume test with adaptivity and denoise