Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => Topic started by: Cinemike on 2018-12-17, 22:11:11

Title: stacked Opacity layer causes wrong refractive rendering
Post by: Cinemike on 2018-12-17, 22:11:11
Lest it gets lost:

Compare the rendering with and without a dust layer stacked upon the glass base material tag.
Without: no distortion, as expected.
Without: distortion, where from?
Bug?

Win 10, R20, latest daily.

PS
Physical (render, the native one in C4D) does not "do" it.

PPS
Yeah, added dust makes the renderer think the glass object is massive, not hollow, and renders it this way. Detection problem where object ends or something like this.
Title: Re: stacked Opacity layer causes wrong refractive rendering
Post by: Beanzvision on 2018-12-18, 15:16:48
I think this is related to a similar report from a while ago, none the less it will be investigated.