Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: jop on 2018-12-12, 17:04:18
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Hi,
don't know if it's a bug, CoronaLightMtl exclude feature doesn't seem to work with VolumeMtl assigned objects.
I try to make an emissive object invisible to a local fog with no luck...
I'm using stable Corona 3.
Thanks for your help.
Jop
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Okay, I found something, I' have actually two boxes to make my fog, a big one bounding the scene and a small one bounding the camera.
I made this in order to have a good behavior, similar to global volume one.
The exclude issue appears when my LightMtl object intersects he small box.
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no, actually it happens even when not intersecting...
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Hello,
here is a picture and a basic scene to better explain my issue.
Notice the difference in exclusion with LightMtl vs CoronaLight.
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So it's still excluding but differently?
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Try it with a single plane.
A sphere with assigned CoronaLightMtl is by far not the same as a spherical Corona light and this is expected since every face of the sphere is a separate light when using a CoronaLightMtl, so what you are seeing is the same as for the corona light (still some slight volume illumination around the Corona Light) multiplied by the number of faces in the sphere.
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Thanks, indeed it seems similar with a plane.
But the issue that some light still glows remains.