Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Jpjapers on 2018-12-10, 16:22:58

Title: Forest scatters with illuminating materials cant be added to light select
Post by: Jpjapers on 2018-12-10, 16:22:58
Since its the festive season im playing with some lights and scattering fir and berries and pinecones and fairy lights on everything.
However, I cant seem to control the lightmix of the forest object other than on the 'rest' layer (which is useless to me as it still doesnt denoise)
Im not sure if its a buf or it hasnt been implemented as this seems like an edge case :)

EDIT: It works on its own layer if the material is a light material, not if its just a self illuminating material
Title: Re: Forest scatters with illuminating materials cant be added to light select
Post by: TomG on 2018-12-10, 16:38:37
Self illuminating materials never work in LightMix, has to be LightMtl with emit light enabled to be able to go into its own layer if I remember correctly. (So, this is independent of it being Forest scatters in other words :) )
Title: Re: Forest scatters with illuminating materials cant be added to light select
Post by: Jpjapers on 2018-12-10, 17:02:28
Self illuminating materials never work in LightMix, has to be LightMtl with emit light enabled to be able to go into its own layer if I remember correctly. (So, this is independent of it being Forest scatters in other words :) )

Oh i always thought i could manually add self illuminating objects to layers but perhaps ive only ever tried with light materials?
Title: Re: Forest scatters with illuminating materials cant be added to light select
Post by: maru on 2018-12-10, 17:34:07
Objects with self-illumination or CoronaLightMtl with "Emit light" off will always end up in the "rest (unassigned)"element.
This is currently a limitation of LightMix, but we are working on turning the "rest" element into a proper element (with ability to denoise, save, etc.) and on further improvements, such as ability to add those self-illuminated objects to regular LightMix elements.
Title: Re: Forest scatters with illuminating materials cant be added to light select
Post by: Jpjapers on 2018-12-11, 10:35:34
Objects with self-illumination or CoronaLightMtl with "Emit light" off will always end up in the "rest (unassigned)"element.
This is currently a limitation of LightMix, but we are working on turning the "rest" element into a proper element (with ability to denoise, save, etc.) and on further improvements, such as ability to add those self-illuminated objects to regular LightMix elements.

Cool thanks Maru that sounds very helpful!