Chaos Corona Forum
General Category => General CG Discussion => Topic started by: subpixelsk on 2018-11-22, 14:15:10
-
Hey
I am unsucessfully trying to set up material export to connecter and was wondering what are your thoughts and workflows for this. I have set up the shader ball scene to which I would like to assign material to be rendered and there is also one camera. Now the first thing is when I choose "render studio" and link my render studio I just created, get from the camera in the file and assigned custom shaderball (geometry from studio scene) I am getting weird results between viewport and actual render window see below (this only happens when trying to export materials not assets)
Then I am getting this error when trying to export more than one material at a time from selection
And also when trying to bypass "from selection" with "all materials from scene" it works, but I can not assign materials from connecter to max afterwards and also the naming is not correct
Would love to hear what I am doing wrong
-
Hi johnymrazko, regarding your first issue - you have to lock transformations of shaderball, otherwise Connecter annoyingly moves it to some arbitrary position when rendering.
-
thanks a lot this helped :)