Ok, after rendering a new Project with 20s update interval and 200MB Packet size, it renders way faster.
There is however a quality decrease. 50 passes on teamrender where noisier than 12 passes rendered on my main machine only.
Ok, after rendering a new Project with 20s update interval and 200MB Packet size, it renders way faster.
Ok, after rendering a new Project with 20s update interval and 200MB Packet size, it renders way faster.
[...]+ the Mac Pro’s (not sure about the specs)[...]
Hi HFPatzi!
Thanks for your reports! As for the quality decrease though, this should not happen. There were some fixes related to the quality of the rendering in TR, but those should already be included in Beta 2 Final. May I ask you for some pictures, so that we can see the quality decrease ourselves?
Thank you!
2018/12/13 08:23:53 [Corona4D] [TR] Sending chunk 2/5 to the server
2018/12/13 08:23:59 [Corona4D] [TR] Finished chunks: 1/5
2018/12/13 08:24:00 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:16 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:18 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:18 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:20 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:20 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:21 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:22 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:23 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:24 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:25 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:26 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:27 [Corona4D] [TR] Sending chunk 3/5 to the server
2018/12/13 08:24:27 [Corona4D] [TR] Frame synchronization failed: Communication Error
2018/12/13 08:24:29 Peer-to-Peer-Statistik:
> CAD660023 Downloadgeschwindigkeit 4.83 MiB\s (1x)
> CAD660027 Downloadgeschwindigkeit 5.75 MiB\s (2x)
> CAD660022 Downloadgeschwindigkeit 7.45 MiB\s (7x)
> mac_5s Mac Pro Downloadgeschwindigkeit 10.21 MiB\s (3x)
> CAD660025 Downloadgeschwindigkeit 10.26 MiB\s (1x)
> PC01 Downloadgeschwindigkeit 21.11 MiB\s (5x)
> repronorms Mac Pro Downloadgeschwindigkeit 52.88 MiB\s (4x)
> CAD660029 Downloadgeschwindigkeit 56.27 MiB\s (2x)
> CAD660024 Downloadgeschwindigkeit 65.67 MiB\s (6x)
Peer-to-Peer-Statistik Ende
Frame synchronization failed: Communication Error" when i render image in high def. The clients quit the render without reason. |
I've the same probleme "[Corona4D]
Frame synchronization failed: Communication Error" when i render image in high def.
The clients quit the render without reason.
So I assume the maximum size is too large that cause the problem.
So I assume the maximum size is too large that cause the problem.
That's my second guess. Problem with smaller chunks however is the increase in render time. Need against misery i'd say ;-)
One question though: Has anybody tried the latest corona build?
So I assume the maximum size is too large that cause the problem.
That's my second guess. Problem with smaller chunks however is the increase in render time. Need against misery i'd say ;-)
One question though: Has anybody tried the latest corona build?
So I assume the maximum size is too large that cause the problem.
That's my second guess. Problem with smaller chunks however is the increase in render time. Need against misery i'd say ;-)
One question though: Has anybody tried the latest corona build?
I guess too. I had the same problem, thats why I changed the maximum size to 25MB.
I'm using the Final Beta. (I think this is the latest build)