Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: fleksor on 2018-11-06, 17:46:20
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Hi
I am working on texturing a landscape output from Worldmachine.
Currently I have a CoronaLayeredMTL with different PBR textures for each layer of the landscape however it seems that the displacement does not work for anything other than the Base mtl slot - (either the native texture displacement or the CoronaDispMod).
Is there any other way to mix and layer displacements? Or another way to make complex landscape materials?
Thanks for any help.
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Yes, that's a limitation of the LayerMtl. Afaik, the only workaround would be to use a Composite map in a CoronaDisplacement modifier on the object instead.
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Hi. Unfortunately you need to build a layered/mixed displacement map in either the base mtl or the DispMod.
This isn't different than in many other renderes, but I sure hope Corona will present a more user friendly approach some time soon.
Hope it helps
Edit: Beaten by pokoy :)
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Great, thanks for the quick responses