Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Duron on 2018-10-14, 17:54:49
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I have this issue since bloom and glare is released. I run into this very often and i noticed that it happens with reflected highlights. Same light source which is visible directly to camera would produce better results. I hoped that this gets fixed with Corona 2, now i hope with Corona 3 for some progress.
And it doesn't matter if tone mapping is on or off. See attachment.
Thank you.
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Bloom and glare is "just" a post processing effect, like a filter in Photoshop. If works exactly the same way for reflected and for directly visible pixels, which are just bright enough.
Can you send us an example scene? https://corona-renderer.com/upload
We will take a look at this, however it probably won't be high priority.
Meanwhile you can try fixing the jaggy edges on the sharp reflections, maybe that's what's causing the glare to look strange? https://forum.corona-renderer.com/index.php?topic=19628.msg122645#msg122645