Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: kmwhitt on 2018-10-03, 15:05:37

Title: Break Up AO
Post by: kmwhitt on 2018-10-03, 15:05:37
It's probably a very simple solution, but it's not coming to mind.  How is it possible to break up AO in the diffuse channel?  In other words, I like to add a texture map, to create breaks in what is normally a very linear effect.  Thanks in advance.
Title: Re: Break Up AO
Post by: Eddoron on 2018-10-03, 18:45:05
I have no clue what you're talking about.

Could it be that the texture channel inside the AO shader could solve your problem(see pic.)

Or do you want a texture to be used as a mask in the layer or fusion shader, masking out parts of the AO?
Title: Re: Break Up AO
Post by: kmwhitt on 2018-10-03, 20:21:25
Eddoron - thanks for the reply.  Yes, would like to use AO as mask and read somewhere on here that it would not work with layer shader.  What would AO in a layer or fusion shader look like?
Title: Re: Break Up AO
Post by: Beanzvision on 2018-10-03, 20:45:47
There's always this:
https://help.c4d.corona-renderer.com/support/solutions/articles/12000030787-how-to-use-ambient-occlusion-
Title: Re: Break Up AO
Post by: kmwhitt on 2018-10-04, 13:34:46
That's what I was looking for.  Thanks for the link.
Title: Re: Break Up AO
Post by: Beanzvision on 2018-10-04, 13:37:16
No problem.