Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: BLADE on 2018-10-01, 17:29:25

Title: Different UW-Mapping in interactiv and normal rendering?
Post by: BLADE on 2018-10-01, 17:29:25
I tested a R20 geometry from the content browser and had some different outcome, depending on what type of rendering I used.
Title: Re: Different UW-Mapping in interactiv and normal rendering?
Post by: BLADE on 2018-10-01, 17:33:21
Sorry, here are my specs:

macO 10.13.6

iMac Retina 5K, end 2015, I7, 32 GB RAM

Cinema 4D Studio R20.028

Full-speed non-debug version
Build timestamp: Sep  5 2018 20:52:02
Version: B2 daily Sep  5 2018 (core 3 (DailyBuild Aug 17 2018))
Cinema version: CINEMA 4D Studio R20.028 S
Plugin status: initialized successfully
Title: Re: Different UW-Mapping in interactiv and normal rendering?
Post by: houska on 2018-10-01, 17:41:55
Thanks for the scene! I successfully reproduced the issue. May I ask, how it is done that the UVWs are altered for each of the keys? Is this some kind of a feature of the cloner?
Title: Re: Different UW-Mapping in interactiv and normal rendering?
Post by: BLADE on 2018-10-01, 17:47:54
I think the cloners are only responsible for distributing the geometry. The mapping only passes through the null object, which contains all clones.

The mapping is a simple plane mapping.

The scene is not from me but was delivered with R20 as an example scene.
Title: Re: Different UW-Mapping in interactiv and normal rendering?
Post by: houska on 2018-10-01, 17:48:43
OK, I think I understand. The individual keys are cloned using the cloners and the key mask is mapped using the texture tag on the "Keys" object, because the individual keys don't have a material themselves, so they inherit the texture tag from the "Keys" object, which maps the text using the "Flat" mapping. This is interesting... We will investigate this issue more. Thank you!
Title: Re: Different UW-Mapping in interactiv and normal rendering?
Post by: BLADE on 2018-10-01, 18:11:06
No no, I have to thank YOU!

Here is the same error with a much simpler scene: