Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: jamieirvin on 2018-09-12, 15:10:03
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Hi guys,
Just a quick question...
Is it good practice to load all bitmaps within a Corona bitmap shader? Until now I have been loading bitmaps directly in to the diffuse texture slot. I was having a play with Tone Map Control and couldn't get it to function properly. With all the exposure, LUT & tone mapping checkboxes unticked, the output looked garish and compressed. Not at all as expected. Then I tried loading the bitmap in the Corona bitmap shader and hey presto... it worked! 😃
This got me thinking, have I been loading textures incorrectly all along and should all bitmaps sit within the Corona bitmap shader??
Does it make any noticeable difference?
What are your thoughts?
Thanks
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I would like to know about this too.
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Me too. But I would guess by the amounts of replies, that the Corona Bitmap is not THAT important.
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Yeah this topic has not really set the world on fire...
I've not been using it so far and haven't seen a reason for it other than in conjunction with the tone map control. However, it must be there for a reason??
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Afaik in 3ds Max it should potentially speed up the render times - by a very small amount. Should be similar in C4D. Other than that the Corona bitmap should offer you some settings that the native loader doesn't. In 3ds Max it has a few extra options (and a few missing) than the original UI but thats about it.
Gotta be honest, I personally rarely use it in either application. :)
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I think CoronaBitmap will be more important when Corona materials become cross-platform. Similarly to nkilar, i rarely use CBitmaps too, except for loading HDRIs, where it has noticeable speed advantage and superior projection modes.
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This may also offer some insight:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000033420-what-is-the-difference-between-corona-bitmap-and-3ds-max-bitmap-node-
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Somewhere around here I read that it significantly speeds up rendering with textures that use Opacity.
Found the link: https://forum.corona-renderer.com/index.php?topic=15700.msg99347#msg99347
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I think CoronaBitmap will be more important when Corona materials become cross-platform. Similarly to nkilar, i rarely use CBitmaps too, except for loading HDRIs, where it has noticeable speed advantage and superior projection modes.
noted, thanks. I'll give that a whirl
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This may also offer some insight:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000033420-what-is-the-difference-between-corona-bitmap-and-3ds-max-bitmap-node-
That's really useful, thanks.
The reason I kicked off this thread was because I loaded a 4k texture (parquet floor) into the Corona Bitmap shader and it took aaaaaages to load in the material browser. The it kept stalling and trying to refresh the preview. I converted it back to a standard bitmap and it loaded instantly.
I'll see if this happens again in the new daily build but it seems odd considering it's intended to be a quicker solution... 🧐