Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Br0nto on 2018-08-29, 21:25:32
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I would like to suggest some mechanic for true sunsets. As per this thread (https://forum.corona-renderer.com/index.php?topic=20792) I'm under the impression that the current simulation does not support the sun being below the horizon. But as a result, there's no ability to make a true sunset. The Corona sky remains lit and the sun is still visible (https://i.imgur.com/RevaHQd.jpg), whereas it would be ideal if there were some way to have the sun dip below the horizon and the Corona sky fade to black. Maybe an extra 5 degrees of angle below the horizon?
Or, alternatively, allow regular lights to affect the Corona sky shader/setup so that you could fake a sun that can go wherever it wants.
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Hi! This would be a Corona Core request... I'll move this to the correct section
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Thanks!
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feature suggestion... https://forum.corona-renderer.com/index.php?topic=21186.msg133077#msg133077 (https://forum.corona-renderer.com/index.php?topic=21186.msg133077#msg133077)
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+1 on this. We've been working up some images lately where absolute second-to-second sun timing is critical to the view working. We've noticed that the sun just doesn't behave how you'd expect at extreme low-to-horizon altitudes, and this is probably the reason why.
In addition, I think there is an issue with CoronaSun being severely under-powered when very low on the horizon. I can't post any examples due to NDA but it's fairly easy to test this - just load up a city model and corona daylight system in there, and get the sun only just barely poking up above the horizon. You'll find that it's very very low-strength until really quite high. In order to get anything strong enough you end up needing to boost the multi to 2 or more.
Think this model could do with a look. And the age-old request for a 24-hour daylight system still remains... Imagine if we could have a proper, realistic 24-hour corona lighting system that reacts realistically at all times of day including super early/late plus proper transition to blue hour, night, moon light controls........
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+1 on this. We've been working up some images lately where absolute second-to-second sun timing is critical to the view working. We've noticed that the sun just doesn't behave how you'd expect at extreme low-to-horizon altitudes, and this is probably the reason why.
In addition, I think there is an issue with CoronaSun being severely under-powered when very low on the horizon. I can't post any examples due to NDA but it's fairly easy to test this - just load up a city model and corona daylight system in there, and get the sun only just barely poking up above the horizon. You'll find that it's very very low-strength until really quite high. In order to get anything strong enough you end up needing to boost the multi to 2 or more.
Think this model could do with a look. And the age-old request for a 24-hour daylight system still remains... Imagine if we could have a proper, realistic 24-hour corona lighting system that reacts realistically at all times of day including super early/late plus proper transition to blue hour, night, moon light controls........
Moonlight controls would be an absolute dream. +1 for 24hr daylight system.
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I hadn't raised my ambitions to a full 24-hour daylight system, but that would be fantastic. Especially having moon and star controls.
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done