Chaos Corona Forum

General Category => Gallery => Topic started by: Ali Bulut on 2018-08-08, 08:03:06

Title: Ferrari F355 Exterior&İnterior Visualization
Post by: Ali Bulut on 2018-08-08, 08:03:06
Hi everyone! This is my last personal project. All of the coatings were made from scratch.
I hope you will like it.

Used softwares: 3ds Max 2018+ Corona Renderer 1.7+ Photoshop CC 2017

For the continuation of the project:

https://www.behance.net/gallery/68793169/Ferrari-F355-Exterior-nterior-Visualization
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: karklinskarlis1993 on 2018-08-08, 08:57:17
one of these automotive visualizations that i can really appreciate. looks really natural, though, I would tweak a bit contrast in those! good job!
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: Ali Bulut on 2018-08-08, 11:33:38
Thank you ;)
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: V-maxel on 2018-08-08, 21:51:21
work is good, but too clean. in life is not so. for example, you need to add a little dust to the wheels. minor scratches.
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: Ali Bulut on 2018-08-08, 22:27:13
I usually work on a clean scene. ;)
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: yagi on 2018-08-11, 10:23:21
nice work but try using a highpoly model next time, this lowpoly model gives it away.
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: romullus on 2018-08-11, 12:08:28
If you call this model low-poly, then i'm very curious to see your high-poly standards :] Wheel alone from that ferrari, likely weights more than 200K polygons.
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: yagi on 2018-08-11, 16:21:25
Look at the interiors especially, if you have an eye for details you cant miss it@romullus
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: romullus on 2018-08-11, 16:28:13
So what? Interior is slightly less detailed, few more polygons can be added here and there, but it still far cry from low-poly. I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don't you think? ;]
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: yagi on 2018-08-11, 16:42:06
well, i guess my expectations are too high when i see an automobile presentation of sort... it was this guys fault http://djordjeilicvfx.com/portfolio-item/legend-964/  lol.
If you call this model low-poly, then i'm very curious to see your high-poly standards :] Wheel alone from that ferrari, likely weights more than 200K polygons.
  Yh, i guess so.
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: yagi on 2018-08-11, 16:44:07
I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don't you think?

Yh, i guess so
(not sure how the quote stuff works in the reply message. lol)
Title: Re: Ferrari F355 Exterior&İnterior Visualization
Post by: Ali Bulut on 2018-08-16, 08:25:12
Thank you for your suggestions. But this model is a common model that everyone must use for the render contest. So I have to use this model. Purpose lighting and coating composition.