Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: squeakybadger on 2018-08-06, 10:28:54
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Hi,
We've been seeing the attached when using Deadline to split the render up into tiles - the bloom/glare pass doesn't render correctly and looks like it is limited to the tile render space, rather than part of the full image.
Also noticed that Corona saved out an interactive bloom/glare pass itself with the render, and that was fine.
Tested on Corona 1 and Deadline 9 and Deadline 2 with the newest sp for Deadline10.
Any ideas?
Thanks
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I am afraid this is expected. The image has to be stitched first, and only then bloom and glare should be applied, not the other way round. The same goes for denoising.