Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Tanakov on 2018-07-25, 11:47:52

Title: CoronaTriplanar - WorldScale CoronaBitmap
Post by: Tanakov on 2018-07-25, 11:47:52
Well at this moment when I try to use CoronaShaders that are set to RealWorldScale the triplanar is reading its "tiling" walue.

Can you please make is consistent?
Title: Re: CoronaTriplanar - WorldScale CoronaBitmap
Post by: PROH on 2018-07-25, 12:06:36
Hi. When using CoronaTriplanar, you define the real-world size with the "Scale" value. If for some reason, you need to use bitmaps/maps with real-world scale turned on, then the Triplanar scale value must be set to 1 real-world unit (e.g. 1cm), and in most cases you must also set the x,y and z-offset to + or - ½ unit (e.g. 0,5cm or -0,5cm).

Hope it helps
Title: Re: CoronaTriplanar - WorldScale CoronaBitmap
Post by: maru on 2018-07-25, 16:30:24
It's probably working as it's supposed to. Closing, unless someone has a good example/argument why and how this could be improved.