Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Sam75 on 2012-10-29, 04:22:47

Title: Animation Test
Post by: Sam75 on 2012-10-29, 04:22:47
Some school work.

It took an average of 30 sec per frame to render on my i72600K

I was getting too much flickering so I saved the HDcahe solution then rendered the video.

The video was edited in AE to remove noise and add the glow effect.

Title: Re: Animation Test
Post by: Ludvik Koutny on 2012-10-29, 07:25:32
You might want to double check the link, doesn't work for me :(
Title: Re: Animation Test
Post by: Sam75 on 2012-10-29, 07:44:49
You might want to double check the link, doesn't work for me :(

Sorry, fixed.
Title: Re: Animation Test
Post by: maru on 2012-10-29, 10:06:40
Not bad as for 30s per frame.
Title: Re: Animation Test
Post by: Realish on 2012-10-29, 14:52:55
This is incredibly awesome. 
Could you give a step by step as to how it was done?  I'm pretty new here so more in depth the better.
Maybe screen cap of settings?
Thanks
Title: Re: Animation Test
Post by: Chakib on 2012-10-29, 14:55:02
Good result, i see no flickering, maybe because it's far
Title: Re: Animation Test
Post by: Paul Jones on 2012-10-29, 16:40:26
Any tips on removing noise in AE would be greatly appreciated :)
Title: Re: Animation Test
Post by: maru on 2012-10-29, 17:14:24
Umm... how about "reduce noise" effect?  :)
Title: Re: Animation Test
Post by: Paul Jones on 2012-10-29, 17:27:37
guess it's a bit of unsharp mask after that I was looking at more :) liking it anyhow
Title: Re: Animation Test
Post by: Sam75 on 2012-10-31, 18:41:07
This is incredibly awesome. 
Could you give a step by step as to how it was done?  I'm pretty new here so more in depth the better.
Maybe screen cap of settings?
Thanks


I used path tracing for first solver and HDcache for second.

Camera Motion blur is on.

The trick (is it ?) here was to turn on "save sec.GI", wait for HDcache calculation to end then cancel the render, turn off "save sec.Gi" and turn on "Load sec. GI" then render the whole animation.

For the noise I used Neat Video for After effects.
Title: Re: Animation Test
Post by: Javadevil on 2012-11-09, 09:14:08

Nice one Sam, its good to see Corona in Animation.

cheers
Title: Re: Animation Test
Post by: Realish on 2012-11-10, 04:56:27
Thanks Sam.  That Neat Video plug-in is really cool.  I've been looking for something like that.
Title: Animation Test
Post by: lamar_ray on 2013-01-28, 14:36:45
hi all, this is my first animation test render, iray scene converted in 1 min, 720p 25 fps, 1.10 min per frame,
path tracing + hd cache saved in first frame, i loaded  for entire animation. thats it.
some ps.

machine 2600k 4000ghz 16gb.
Title: Re: Animation Test
Post by: filipskrzat on 2013-10-20, 16:27:54
installed Corona today

+/- 30 sec per frame ;)
Title: Re: Animation Test
Post by: rafpug on 2013-10-20, 18:43:52
Some school work.

It took an average of 30 sec per frame to render on my i72600K

I was getting too much flickering so I saved the HDcahe solution then rendered the video.

The video was edited in AE to remove noise and add the glow effect.


Hello Sam75
The glow effect in this animation, I can not see it with AE
Title: Re: Animation Test
Post by: rafpug on 2013-10-20, 18:45:43
This is incredibly awesome. 
Could you give a step by step as to how it was done?  I'm pretty new here so more in depth the better.
Maybe screen cap of settings?
Thanks


I used path tracing for first solver and HDcache for second.

Camera Motion blur is on.

The trick (is it ?) here was to turn on "save sec.GI", wait for HDcache calculation to end then cancel the render, turn off "save sec.Gi" and turn on "Load sec. GI" then render the whole animation.

For the noise I used Neat Video for After effects.


Could you be more clear with this trick?
I did not understand this step

Thanks
Raf
Title: Re: Animation Test
Post by: valwizard on 2015-01-22, 11:17:53
It looks to me that same as in vray " do not render final image " if I understand correct you only need to wait for secondary GI calculation and hit Cancel render. Then use "Load from file " pointing to saved file. Am I correct?