Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Yanosh HRDY on 2018-07-09, 15:18:57

Title: convertor Corona to standard...
Post by: Yanosh HRDY on 2018-07-09, 15:18:57
hello everyone, what advice can you give me for the export of a 3DS file made under Corona in twinmotion? I would like to keep the materials. I heard that the Corona file should be converted to a standard 3DS file, then exported to fbx to preserve the material ... is this correct? Do you have similar experiences?
do you know how to convert Corona Material to Standard material?
thank you in advance.
Title: Re: convertor Corona to standard...
Post by: PROH on 2018-07-09, 16:34:17
Hi. You are correct about the workflow. There is a commercial converter called UMC that can convert Corona materials to standard materials.

Hope it helps
Title: Re: convertor Corona to standard...
Post by: Yanosh HRDY on 2018-07-09, 17:23:42
Perfect! thank you very much ... 
for the moment I was trying MultyConvertor (ScripSpot)
Title: Re: convertor Corona to standard...
Post by: Yanosh HRDY on 2018-07-09, 17:33:52
Do you Know if MultiTexture are well converted and well exported with UMC ?
because form the moment with MultyConverter, it doesn't work for my floor made with Floorgenerator...
Title: Re: convertor Corona to standard...
Post by: PROH on 2018-07-09, 18:29:24
Not totally sure what you're meaning. If you're talking about multi sub-object materials, then yes, UMC handles that. But if you're talking about maps like Corona multi-map, then no, because there is no "standard" map like this.

Hope it helps
Title: Re: convertor Corona to standard...
Post by: Yanosh HRDY on 2018-07-09, 18:39:46
all right.... thank you...
 i'll use render to texture to my map from object used with floor generator..