Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: iacdxb on 2018-07-05, 13:43:28

Title: Camera Animation render
Post by: iacdxb on 2018-07-05, 13:43:28
Hi,

Anyone can help me with animation render settings of a outdoor scene...?  A med. quality... no need extra hi-end render animation.

GI solver to Path tracing or UHD cache form file...?

tutorial or any notes please.

Thanks.
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Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-05, 14:29:24
Seen these?
https://help.c4d.corona-renderer.com/support/solutions/articles/12000035835-how-to-render-animations-with-corona-renderer-for-cinema-4d-
https://help.c4d.corona-renderer.com/support/solutions/articles/12000005458-how-to-use-uhd-cache-in-corona-renderer-for-c4d-
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-05, 15:47:35
Thanks

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Title: Re: Camera Animation render
Post by: maru on 2018-07-06, 14:18:37
For an outdoor scene, where there is no interior or other heavy GI place visible, I would advise to use path tracing only. UHD Cache will need some time to be computed for each frame, and that may end up as quite a lot of time for all frames.
Title: Re: Camera Animation render
Post by: Nejc Kilar on 2018-07-06, 14:30:12
For an outdoor scene, where there is no interior or other heavy GI place visible, I would advise to use path tracing only. UHD Cache will need some time to be computed for each frame, and that may end up as quite a lot of time for all frames.

Pretty much this. The same holds true for certain (quite specific) indoor / studio renders as well. What I usually do is I create a bunch of renders that are limited by time, not passes or noise and they all have different settings. Then I visually compare the renders. By doing this I've actually cut down the overall render time on a few animations I've rendered locally.

There were even some scenes were I expected UHD to fare much better but it didn't because of the long pre-calc times. Vice versa also happened where I had studio shots that rendered faster with the UHD.
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-16, 07:52:08
At 2nd or 10th or 15th frame... c4d quits, any idea to fix...?
Using path tracing and 6 pass only to check in low-res first.

Thanks.
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Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-16, 16:52:12
I tried both UHD and Path tracing.... but quitting.

Any Idea...?

Thanks.
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Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-16, 19:18:56
After full day spent... found the quit error.

Multi-pass. If its on, c4d quits after few frames.

I dont know Multi-pass should be on or off... not pro animator, any user can update on this...!!!

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Title: Re: Camera Animation render
Post by: maru on 2018-07-17, 11:00:34
If it crashes, the dev team should look into it.
@Ben, can you help here?
Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-17, 11:53:54
If it crashes, the dev team should look into it.
@Ben, can you help here?
Not a huge help as it's a Mac related but I can ask Nik to look it over.
Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-17, 11:56:44
After full day spent... found the quit error.

Multi-pass. If its on, c4d quits after few frames.

I dont know Multi-pass should be on or off... not pro animator, any user can update on this...!!!

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Imran if you can upload the problematic scene file to our uploader, I can ask the guys to look it over. Thanks.
Title: Re: Camera Animation render
Post by: TomG on 2018-07-17, 15:42:22
One question that comes to mind - does it always crash on the same frame but if you start from a different frame? (e.g. start on frame 0, it crashes on frame 4; start on frame 3, it crashes on frame 4) That is, is that frame a problem.

Or does it always crash after a certain number of frames, e.g. start on a different frame and it still crashes after 4 frames? (e.g. start on frame 0, it crashes at frame 4; start on frame 4, it crashes on frame 8) Which might suggest it's running out of memory or similar having done a number of successful renders.
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-17, 18:54:15
One question that comes to mind - does it always crash on the same frame but if you start from a different frame? (e.g. start on frame 0, it crashes on frame 4; start on frame 3, it crashes on frame 4) That is, is that frame a problem.

Or does it always crash after a certain number of frames, e.g. start on a different frame and it still crashes after 4 frames? (e.g. start on frame 0, it crashes at frame 4; start on frame 4, it crashes on frame 8) Which might suggest it's running out of memory or similar having done a number of successful renders.

As mentioned above... it was quitting at any frame 2 8 10 15, but not 15 frame crossed. but when Multi-pass disabled... all goes fine, even in 32GB iMac. I dont think it was ram issue.

@ Bean: Job is a little big, still in process, a formula track with full of details, banner, pols, lights, track... etc with lots of cloners and instances, I dont think I used any plugin. I will try to upload a video hope that's helpful.

Thanks for your response, its was a bit frustrating full day, scratching head, searching manual and google, that day I lost many hairs... already have few only... but at the end solved.

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Title: Re: Camera Animation render
Post by: Eddoron on 2018-07-17, 19:29:57
Are you using Dynamics in your scene?
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-17, 20:39:53
no.... simple camera align to spline animation moves around the track....!

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Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-18, 07:48:33
How many types of passes are active in the multipass? Does reducing the number of them still make the animation crash?

Also, what format are you rendering to? jpg/png sequence or a video format?
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-18, 09:07:00
Multi-pas sis active in my default new file. I did not get time to check on which multip-pass option it quits.
I did a video 14:28min.... with and without multi-pass, c4d quits like sudden death.

PM sent.

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Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-18, 09:57:36
Multi-pas sis active in my default new file. I did not get time to check on which multip-pass option it quits.
I did a video 14:28min.... with and without multi-pass, c4d quits like sudden death.

PM sent.

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Thanks, saw your vid. I think you should render as an image sequence rather than a .mov. If rendering a video file and the system crashes you will lose the entire video. If rendering a sequence and it crashes you will only lose that frame being rendered and not all of them and can pick up from that frame again. The sequence can easily be compiled in your choice of editing software later on. Not to mention you will have more freedom if working with various passes.
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-18, 10:19:56
That... I did not tried image sequence. movie easier for me. not much familiar with after effect.
But how without muti-pass it works...!

I will give try sequence render.

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Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-18, 10:31:37
That... I did not tried image sequence. movie easier for me. not much familiar with after effect.
But how without muti-pass it works...!

I will give try sequence render.

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You don't need after effects, you can use QuickTime to save the sequence to a vid. I don't see any use in using the multipass if rendering a video. ;)
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-18, 12:14:06
Thanks for update.

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Title: Re: Camera Animation render
Post by: Beanzvision on 2018-07-18, 14:26:36
No problem, keep us posted how you go.
Title: Re: Camera Animation render
Post by: iacdxb on 2018-07-24, 07:41:45
After few sequence images (jpg)... some material turns to black....! any idea...?
mostly simple diffuse material used.

Thanks.
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Title: Re: Camera Animation render
Post by: Eddoron on 2018-07-25, 23:58:44
Before/after pictures and the settings(pic) could help.