Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: subpixelsk on 2018-06-25, 14:02:09

Title: Batch rendering and material duplicates
Post by: subpixelsk on 2018-06-25, 14:02:09
Hi

when using batch rendering combined with scene states after rendering finishes, I can no longer edit materials in slate material editor so they have impact on scene. I have to eyedrop the material from scene and altough it is the same as in slate it is not instance but copy.

Can this be solved somehow?
Title: Re: Batch rendering and material duplicates
Post by: subpixelsk on 2018-06-26, 06:39:27
I guess it is known limitation according to Autodesk“s website

"Materials must be reopened in the Material Editor after a scene state containing objects with material assignments is restored."
Title: Re: Batch rendering and material duplicates
Post by: romullus on 2018-06-26, 09:03:14
This issue is such a pain in the ass, it makes scene states and batch rendering almost unusable combo :[
Title: Re: Batch rendering and material duplicates
Post by: subpixelsk on 2018-06-26, 09:26:04
yeah I guess it will be better to use keyframes for different states and render different frames
Title: Re: Batch rendering and material duplicates
Post by: maru on 2018-06-28, 13:20:56
I have never used scene states for anything else than testing how it works, but looking at other users' opinions it looks like this feature is so bugged/limited that it's almost useless.