Chaos Corona Forum
General Category => Gallery => Learner’s Corner => Topic started by: vicmds on 2018-06-21, 19:23:08
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My first post here, any criticism is very welcome.
The architecture itself is still an ongoing project, but I rendered a preview showing this stone finish. Turns out the gaps are too wide and my usage of RoundEdges didn't turn out as expected (are there any limitations with RoundEdges and Multi/Sub-Object materials?).
If time permits I'll be tweaking the finer details. There's also a reference photo.
Thanks!
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Just create a deacent texture use both bump and displacement for this. At the moment your solution looks very CGI
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Yes! I should've waited before I started posting haha
It's a different veneer now. I'll try and manage to make it prettier, especially since the variations according to the actual supplier are insane.
I'm taking way, way longer than I should to get on the right path, but it shouldn't matter since I'm not getting paid™ for anything nearly on this level of detail. So it's non-commercial. Doesn't hurt to try and improve.
Attached an IR preview with some progress.
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I have to say.. your grass (in the original post) looks excellent!
What was your process?
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I have to say.. your grass (in the original post) looks excellent!
What was your process?
Can't take credit for that!
I started from the excellent meadow by darstellungsart. Edited geometry and the distribution maps and tweaked the materials slightly. I also tend to obsess a little with adjusting the scattering with distance maps. It's CoronaScatter, not FP
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Since I had to put the stone detail on hold for now, here's a closely related project I thought I'd share.
I think I took post to a different direction than I intended. I'd like to get a cleaner image next time. I may be exaggerating surface imperfections too (only to clean them up in post).