Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: gzm on 2018-05-28, 11:36:49

Title: corona Stage light
Post by: gzm on 2018-05-28, 11:36:49
The light doesn't meet properly,
Title: Re: corona Stage light
Post by: houska on 2018-05-28, 13:04:03
Hi, we need to see your scene to be able to help. For me, the light mixes correctly. I created a cube object, added a Volume material to the cube and included two spotlights - red and green. Everything worked as I would expect.
Title: Re: corona Stage light
Post by: maru on 2018-05-28, 13:40:24
Tried reproducing in 3ds Max and it seems to work fine.
Like Houska said, it would be great to take a look at the scene file.
Title: Re: corona Stage light
Post by: Beanzvision on 2018-05-28, 15:13:46
I think your problem is that you have interesting meshes? As houska mentioned, creating a cube with a volumetric material applied yields a more natural mix. You will need to increase the directionality of the light to refine the light beam. In doing so, this will increase your render times though. 
Title: Re: corona Stage light
Post by: gzm on 2018-05-29, 04:05:09
Hi, we need to see your scene to be able to help. For me, the light mixes correctly. I created a cube object, added a Volume material to the cube and included two spotlights - red and green. Everything worked as I would expect.
Title: Re: corona Stage light
Post by: gzm on 2018-05-29, 04:15:16
I want to give volume materials in a single cone, not a large cube, so that the volume of a single cone can be better blended
Title: Re: corona Stage light
Post by: houska on 2018-05-29, 10:23:31
What you are doing is a bit hacky, but it still can be done. However, you have two volumes in one place where the lights intersect and that causes some troubles (I don't even know if that should work...). What you can do is put the cones into boole operator. See attached scene. It's a pity the boole operator only can merge two objects though :-(
Title: Re: corona Stage light
Post by: gzm on 2018-05-29, 10:34:15
What you are doing is a bit hacky, but it still can be done. However, you have two volumes in one place where the lights intersect and that causes some troubles (I don't even know if that should work...). What you can do is put the cones into boole operator. See attached scene. It's a pity the boole operator only can merge two objects though :-(
You did solve the problem, thank you very much