Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: DPS on 2018-05-27, 03:33:36

Title: Add a CTexmap - but have the map affected by the refraction in the water?
Post by: DPS on 2018-05-27, 03:33:36
I have faked some caustics by mapping a texture to a riverbed - but ideally I don't want to bake them in.

I tried adding to the Ctexmap but the refractions are ignored.

Also would be handy if I could render a RAW lighting pass that also respected the water. So I could mask out the caustics in the shadows, in post.
Title: Re: Add a CTexmap - but have the map affected by the refraction in the water?
Post by: maru on 2018-07-09, 13:37:48
I am not sure if I understand the issue correctly (better description + some screenshots, renders, etc would be appreciated!), but maybe plugging the fake caustics into the self illumination slot of the riverbed material would be a solution here?