Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: OccultMonk on 2018-05-25, 09:11:53

Title: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-25, 09:11:53
I would like to render interactively at for example at 1/2 the resolution but 2x upscaled. That would mean effectively 1/4 of the number of pixels that need to be rendered by corona. Since the size of the IR VFB floating window remains the same in that case. I have a 4K display so renders tend to become small.

At this moment I can zoom in to effectively render at a reduced resolution but then I can only see part of the image since the floating IR window size remains the same.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: Nejc Kilar on 2018-05-25, 09:55:00
Not sure if this is what you'll looking for... But under the "Common" tab under 3ds Max render settings there is a dropdown menu called "Area to Render". There you can use options like blow up and such... It works with the IPR too.

Again though, not sure thats what you are looking for :)
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-25, 10:33:42
Thanks, I will try that. But I would also like to be able to render with 1/2 the resolution and 2x upscaled (effectively the same size viewport but 1/4 the pixels) in the floating IR VFB viewport.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: TomG on 2018-05-25, 14:22:32
You can just zoom in, in the VFB. It won't do any upscale pixel smoothing, but you can render at a small resolution and zoom in.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: Juraj on 2018-05-25, 15:16:46
You can just zoom in, in the VFB. It won't do any upscale pixel smoothing, but you can render at a small resolution and zoom in.

He writes that :- ) But then he doesn't see the full result.

Quote
At this moment I can zoom in to effectively render at a reduced resolution

It's a valid concern but not good solution. Imho we should get the nVidia instant denoiser on GPU. Interactive sorely needs it.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-25, 16:19:05
So basically there is no way to render IR at 1/2 - 1/4 of the resolution upscaled to full size? With some proper advanced filtering, this would indeed work even better. I am already happy if I can just render at lower res but fully scaled like Adobe After Effects. This works great for IR, because you do not need quality as much as speed, and for 4K displays, things get tiny fast. (I hate upscaling windows, I am happy with 100% at 32") But for IR VFB it is a bit small.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: romullus on 2018-05-25, 16:50:59
Windows magnifier? ;]
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-25, 17:36:15
That would be a horrible solution :-). Any form of native Windows scaling solution does not work for this. Very cumbersome.

Please just add a selection box with render at 50%, 25% like Adobe AE.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-25, 17:42:56
Also, that suggestion about Nvidia filters would be great. Some sort of AI denoising function afterward :-) But just lower res rendering + simple upsampling is good enough for now.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: Juraj on 2018-05-25, 21:14:07
Quote
100% at 32"

Wow, you have good eye-sight :- ). I run 125 at 32"/4k but only because I like real-estate, 150" would feel nicer :- (.

Check the nVidia denoiser, it's seriously instant, your interactive viewport quickly renders 5-10 passed and then it gives you denoised result but keeps improving that same denoised result as more passes comes in.
It's absolutely genial. It makes interactive rendering to be actually interactive.

Vray already has it. Now we need it too.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: OccultMonk on 2018-05-26, 08:13:09
Quote
100% at 32"

Check the nVidia denoiser, it's seriously instant, your interactive viewport quickly renders 5-10 passed and then it gives you denoised result but keeps improving that same denoised result as more passes comes in.
It's absolutely genial. It makes interactive rendering to be actually interactive.


Yes (Render at 50% 25% resolution + good upscale algorithm + NVidia denoiser. = far better/faster Interactive rendering.

Please also look at Octane 4, has an AI denoiser that works amazingly. I know Octane render is a GPU renderer, but the denoising pass is in post.
Title: Re: Interactive rendering at a lower resolution & 2x upscaled.
Post by: Ondra on 2019-05-06, 21:41:05
this will be released in daily builds soon