Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: DHawgood on 2018-05-11, 12:28:11

Title: Re-rendering Glare & Bloom via .exr
Post by: DHawgood on 2018-05-11, 12:28:11
3dsMax 2018
Corona 1.7

Hi, I was looking for some advice if anyone could be so kind?  I need 2 versions of an animation I have rendered, one with Glare & Bloom and one without (the latter having already been produced).  To do this I.....

     

The results were that the Bloom and Glare was successfully calculated when I re-rendered the .exr sequence, however the overall image was soft. So my questions is...

What settings are needed to ensure the re-rendered animation is as sharp as the original?   

Thanks!
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: Frood on 2018-05-11, 13:14:44
Do you have blur at 0,01 in the bitmap node? Should help. But you would always get some blurring from the framebuffer image filter as well. And disabling it affects your B&G result.

I would save out a CShading_BloomGlare pass anyway and comp it over the original footage.


Good Luck


Title: Re: Re-rendering Glare & Bloom via .exr
Post by: DHawgood on 2018-05-11, 13:34:32
Hi,

You're right I've not set the blur yet, I'll see what that does and how it affects things!  I was looking into AA and thinking it was something linked to that instead... I guess it could still be?  Anyway, I'll do a test and see.

Thanks!
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: DHawgood on 2018-05-11, 13:51:52
Blur test @ 0.01

So looking at the test attached, it still seems to be soft, however definitely better.... but still not as sharp as the original. 
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: romullus on 2018-05-11, 13:59:21
Saving separate B&G pass would be safest option, as Frood already noted, but if you really need to render everything out, then place your bitmap in enviroment in enviroment override>direct visibility override, set enviroment to pure white, reset exposure to default, make sure that render output size exactly matches your original image, turn off completely bitmap filtering by setting it to none, turn off image filtering in render setup>system tab by setting it to none. And maybe try to disable antialiasing by setting pass limit to 1.
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: sprayer on 2018-05-11, 14:22:21
why don't you use arionfx for G&B ? It is gives better glare than corona imho
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: DHawgood on 2018-05-11, 14:23:06
Hi romullus,

I really appreciate your help!  I went through and set things exactly as you suggested and it worked perfectly (I've attached an image comparison for anyone interested).  The  suggestion to use the override environment, was that simply to maintain the white surround, or was there another reason I should be aware of?

Thanks!
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: DHawgood on 2018-05-11, 14:24:35
why don't you use arionfx for G&B ? It is gives better glare than corona imho

i wasn't aware of that so thanks!
Title: Re: Re-rendering Glare & Bloom via .exr
Post by: romullus on 2018-05-11, 15:54:04
I really appreciate your help!  I went through and set things exactly as you suggested and it worked perfectly (I've attached an image comparison for anyone interested).  The  suggestion to use the override environment, was that simply to maintain the white surround, or was there another reason I should be aware of?
You're welcome!
Regarding override, yes, you need white enviroment, so you can't place your image here and it's just easier to simply use override slot, than to setup camera, plane and the angle between two :]

why don't you use arionfx for G&B ? It is gives better glare than corona imho
That's a matter of taste, but i prefer Corona's B&G.