Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: OccultMonk on 2018-04-28, 12:21:25
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I want to combine a glass material with a metal material. I tried combining them in a single material and a layered material. But the metal keeps subtracting lighting information (as it should physically). But I want to 'fake' it so that the amount of light passing through is not affected by the metal material. I want to use the metal material in combination with a fresnel to make the glass more metal-like near the edges. I am mainly using HDRI lighting (so it's indirect light)
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Just to clarify a bit, I want an oily almost metal like glass especially at glancing angles (Fresnel). Almost like mirror sunglasses, but less intense. But I want all the light to pass through (so not physically correct).
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I hope i understand correctly what you want. But try putting your material in a rayswitcher material in all slots except the GI slot. Put a normal glass material in that one.
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I hope i understand correctly what you want. But try putting your material in a rayswitcher material in all slots except the GI slot. Put a normal glass material in that one.
Thanks, but I tried that and as far as I can tell I will not have HDRI reflections in the metal. I need the HDRI to reflect in the metal but, let all the light through. I tried a second mesh shell for the metal on top with an opacity channel of the glass mesh, but this also does not seem to work. Eventually, I turned off shadow casting for the whole object and that kind of works good enough.
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Is this what you need? The left object has "fake" material applied, the right one has "glass" material applied - both casts identical shadows.
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I hope i understand correctly what you want. But try putting your material in a rayswitcher material in all slots except the GI slot. Put a normal glass material in that one.
Thanks, but I tried that and as far as I can tell I will not have HDRI reflections in the metal. I need the HDRI to reflect in the metal but, let all the light through. I tried a second mesh shell for the metal on top with an opacity channel of the glass mesh, but this also does not seem to work. Eventually, I turned off shadow casting for the whole object and that kind of works good enough.
Can you show us how you set up that material. Because I still think you should do this with a ray switcher material. Just tried it out and for me it works perfectly.
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Is this what you need? The left object has "fake" material applied, the right one has "glass" material applied - both casts identical shadows.
Thanks, that works quite nicely.