Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: gpz on 2018-04-16, 12:43:31
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Hi guys,
any idea how to make this shader?
it isn't tileable.
I was thinking to use substance designer but i very newbie with it so i don't know if there is a way to use different image of wood and use it blended with a cell pattern.
Or is better to makeit with geoemtry in 3ds?
thanks
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Hello,
Maybe worth giving the new standalone OmniTiles a try ?
https://www.vizpark.com/shop/omnitiles-standalone/ (https://www.vizpark.com/shop/omnitiles-standalone/)
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Yes
i saw it one hour ago. i'm trying, but it crashes.
i keep trying
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cut it into 4 planks what we see at texture and apply to floor generator via corona multimap
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...I was thinking to use substance designer but i very newbie with it so i don't know if there is a way to use different image of wood and use it blended with a cell pattern.
You should be able to do it easily in Substance Designer with Cells 4 and a parquet pattern. I haven't touched SD in awhile, but if you asked on the Allegorithmic forums I bet someone could figure it out in no time.