Chaos Corona Forum
General Category => Gallery => Topic started by: Romuald on 2018-04-16, 09:34:41
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Hi everyone,
A year ago, during my free time, I challenged myself by realizing a cgi interior project with a black, vintage, and haussmannian style.
This year, I wanted to remake that.
Realize another cgi interior scene, but this time with a white atmosphere and a mix of hausmannian and modern style.
Of course, I used Corona to render all of images.
There are so many images (27 renders I think), so you can find all the project in high definition on this behance page : https://www.behance.net/gallery/64049547/White-Haussmann-CGI (https://www.behance.net/gallery/64049547/White-Haussmann-CGI)
Have a nice day! :)
Behance: https://www.behance.net/romualdchaigneau
Website: romualdchaigneau.free.fr
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The images on Behance were sooo good!
Bravo!
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Thank you very much Erald! :)
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The wood parquet in the third image looks impeccable. Is that geo or displacement? Poliigon?
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@cjwidd
Thank you very much! :)
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it's understandable :)
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Wow, yes that is very understandable, thank you!
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@cjwidd
Thank you very much! :)
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it's understandable :)
The floor is absolutely stunning, would you mind sharing the texture you found on 3DSky?
Amazing work, I hope to be able to produce work like this one day.
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What post settings do you use in the frame buffer? Do you do any post work in Photoshop, etc?
Beautiful work!
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@ThomasCoote
Thank you! About textures floor I found on 3dsSky, I just searched but I can not find it. Sorry.
But there are a lot of amazing others textures :)
@etown
Thank you too!
About photographic settings, it depends on each camera, like real life.
About tone mapping, I have an Highlight Copress to 5, Contrast 5 too, White balance 6300, and a Lut Adanmq_Canon_DSC_S315_n2 opacity 0,5
But you know, I found this mix settings pretty good for my project, but it's different on each project.
Settings are not the more important!
About the post work in photoshop, there is a image before and after.
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Congratulations they are wonderful images and look very photo realistic.
How were able to keep the walls looking that white in the raw render?
Thanks
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Just to clarify, are you using the floor generator script here? Judging by the hexagonal and parquet patterns, it would appear so.
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@ free4all
Thank you!
I don't know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don't fake anything as much as possible.
@ cjwidd
No I'm not using it. Floor was modeled by myself.
Box -> Edit Poly -> Noise-> Duplicate -> change the noise seed
Simple ;)
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Amazing job.
Can you talk about the light.
Hdri or sky and sun?
Gp
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Thank you!
Lighting is simple too. Corona sky + sun + some portals. I didn't use hdri here.
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Great set of images!
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Sorry but i'm so impresse by your work that i can not resist to ask you some details.
Do you used PBR materials, or you prefered to 'tweaks' materials in order to achieve a particular look?
Thanks
Gp
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Sorry about the late answer. No I didn't use PBR materials.
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@ free4all
Thank you!
I don't know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don't fake anything as much as possible.
@ cjwidd
No I'm not using it. Floor was modeled by myself.
Box -> Edit Poly -> Noise-> Duplicate -> change the noise seed
Simple ;)
awesome :)