Chaos Corona Forum

General Category => Gallery => Topic started by: Romuald on 2018-04-16, 09:34:41

Title: White Haussmann - CGI
Post by: Romuald on 2018-04-16, 09:34:41
Hi everyone,
A year ago, during my free time, I challenged myself by realizing a cgi interior project with a black, vintage, and haussmannian style.
This year, I wanted to remake that.
Realize another cgi interior scene, but this time with a white atmosphere and a mix of hausmannian and modern style.
Of course, I used Corona to render all of images.
There are so many images (27 renders I think), so you can find all the project in high definition on this behance page : https://www.behance.net/gallery/64049547/White-Haussmann-CGI (https://www.behance.net/gallery/64049547/White-Haussmann-CGI)
Have a nice day! :)

Behance: https://www.behance.net/romualdchaigneau
Website:  romualdchaigneau.free.fr
Title: Re: White Haussmann - CGI
Post by: Erald on 2018-04-17, 15:46:48
The images on Behance were sooo good!
Bravo!
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-04-18, 14:17:28
Thank you very much Erald! :)
Title: Re: White Haussmann - CGI
Post by: cjwidd on 2018-04-26, 08:18:59
The wood parquet in the third image looks impeccable. Is that geo or displacement? Poliigon?
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-04-26, 11:27:15
@cjwidd
Thank you very much! :)
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it's understandable :)
Title: Re: White Haussmann - CGI
Post by: cjwidd on 2018-04-27, 06:41:43
Wow, yes that is very understandable, thank you!
Title: Re: White Haussmann - CGI
Post by: ThomasCoote on 2018-04-27, 12:12:15
@cjwidd
Thank you very much! :)
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it's understandable :)

The floor is absolutely stunning, would you mind sharing the texture you found on 3DSky?

Amazing work, I hope to be able to produce work like this one day.
Title: Re: White Haussmann - CGI
Post by: Evan Lindsay on 2018-04-27, 17:54:25
What post settings do you use in the frame buffer? Do you do any post work in Photoshop, etc?

Beautiful work!
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-04-28, 13:44:18
@ThomasCoote
 Thank you! About textures floor I found on 3dsSky, I just searched but I can not find it. Sorry.
But there are a lot of amazing others textures :)

@etown
Thank you too!
About photographic settings, it depends on each camera, like real life.
About tone mapping, I have an Highlight Copress to 5, Contrast 5 too, White balance 6300, and a Lut Adanmq_Canon_DSC_S315_n2 opacity 0,5
But you know, I found this mix settings pretty good for my project, but it's different on each project.
Settings are not the more important!

About the post work in photoshop, there is a image before and after.
Title: Re: White Haussmann - CGI
Post by: free4all on 2018-04-29, 10:48:52
Congratulations they are wonderful images and look very photo realistic.

How were able to keep the walls looking that white in the raw render?

Thanks
Title: Re: White Haussmann - CGI
Post by: cjwidd on 2018-04-30, 21:47:00
Just to clarify, are you using the floor generator script here? Judging by the hexagonal and parquet patterns, it would appear so.
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-05-02, 09:36:32
@ free4all
Thank you!
I don't know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don't fake anything as much as possible.

@ cjwidd
No I'm not using it. Floor was modeled by myself.
Box -> Edit Poly -> Noise-> Duplicate -> change the noise seed
Simple ;)
Title: Re: White Haussmann - CGI
Post by: gpz on 2018-05-02, 10:05:21
Amazing job.
Can you talk about the light.
Hdri or sky and sun?

Gp
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-05-02, 14:13:39
Thank you!
Lighting is simple too. Corona sky + sun + some portals. I didn't use hdri here.
Title: Re: White Haussmann - CGI
Post by: VizRepublic on 2018-05-02, 15:12:48
Great set of images!
Title: Re: White Haussmann - CGI
Post by: gpz on 2018-05-04, 12:38:35
Sorry but i'm so impresse by your work that i can not resist to ask you some details.

Do you used PBR materials, or you prefered to 'tweaks' materials in order to achieve a particular look?

Thanks
Gp
Title: Re: White Haussmann - CGI
Post by: Romuald on 2018-05-14, 10:25:11
Sorry about the late answer. No I didn't use PBR materials.
Title: Re: White Haussmann - CGI
Post by: cjwidd on 2018-05-14, 14:53:47
@ free4all
Thank you!
I don't know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don't fake anything as much as possible.

@ cjwidd
No I'm not using it. Floor was modeled by myself.
Box -> Edit Poly -> Noise-> Duplicate -> change the noise seed
Simple ;)

awesome :)