Chaos Corona Forum

General Category => Gallery => Topic started by: RolandB on 2013-11-18, 10:52:10

Title: RolandB's WIP
Post by: RolandB on 2013-11-18, 10:52:10
Hello all
I'm new with Corona but want to learn ! I have seen so many amazing images here and think this renderer is a huge one. I have a really nice appreciation on the works of Juraj and Michael in particular... but many images here are great, so I hope to get those talents in mine in the future !
Your critics if you have time to...
Thanks to the developers :)
Title: Re: RolandB's WIP
Post by: RolandB on 2013-11-25, 10:23:20
Hi all
Some other new renders. I've tried so many settings but I'm sure basic ones are the best except for the PT/HD that I've adopted for the interior/exterior renders.
I've noticed that high quality renders in the Corona Frame buffer are very noisy (especially for the specular shaders) and not when you open it in photoshop... is it normal ?
I find the way to work, i don't know why, with the interior scenes much easy than the exterior, and all the renders in the gallery, except a few ones, give me reason.

Title: Re: RolandB's WIP
Post by: aurelarchi on 2013-11-25, 11:21:23
Nice to see you Roland !
Nice set of images.
Only pt+hd ? All rest by default ?
Love how corona manage lighting in all scene and how the setting are easy. Especially for highlight and exposure in real time.
Actually i work on a scene with vray and this is ssssssssssoooooooooooooooooooooooooooo long..........................
Title: Re: RolandB's WIP
Post by: maru on 2013-11-25, 12:12:27
Can you provide an example of where vfb image has different noise than opened in photoshop? Maybe you are saving with different gamma? (this happens for example if you have output gamma 2.2 in max and save to .exr or .hdr with default settings)

Try switching to pt+pt when rendering exterior scenes without lots of GI bounces going on. Maybe you will feel more comfortable this way but it still depends on your scene. :)
Title: Re: RolandB's WIP
Post by: RolandB on 2013-11-25, 14:14:48
Hi Maru
Here is and example of the Frame Buffer (left) and the final image (crop, right) opened in Photoshop. I don't know if it is very visible, but in the FB it's always more grainy, and i really don't know exactly when i have to stop my render...
I have a good output gamma, and I only save, in these case, in a JPG format.
I'm now trying to use PT+PT for the exterior renderings.
Thanks for your help :)

For Aurelarchi
Salut Aurélien :)
Yes only PT+HD (but as says Maru, I'm trying PT+PT for exterior...)
All the rest of the settings are default except PT samples (8 or 16 it depends), and MSI (20).
good luck with VRay :)
Title: Re: RolandB's WIP
Post by: Ondra on 2013-11-25, 14:19:30
It looks like the problem is just by comparing original image to a blurred, lower-quality jpeg. Try to save in a lossless format (PNG) and then compare.
Title: Re: RolandB's WIP
Post by: RolandB on 2013-11-25, 15:07:38
It looks like the problem is just by comparing original image to a blurred, lower-quality jpeg. Try to save in a lossless format (PNG) and then compare.
You're right and not keymaster. I'm sure of me but I've not the FB I've done this morning : it was a "night" render (6000pix, to try) and I'm working on other view at the moment. But i repeat, the FB was very grainy with the specular shaders, especially with the concrete I've posted.
Anyway it seems that the problem is resolved : i can't reproduce it now, after having changed the Max ray depht from 25 to 30 and the PTS from 8 to 16 and saved as PNG. Don't know if the problem was from here, have to render again with a big resol...
Title: Re: RolandB's WIP
Post by: maru on 2013-11-25, 15:08:25
Apart from .jpg compression I can see your image's scale in vfb is 1:2 which means we are looking at it downsampled. Corona's vfb probably handles downsampling (zooming out) different than photoshop. Maybe this is your problem?
Title: Re: RolandB's WIP
Post by: RolandB on 2013-11-25, 15:37:54
Apart from .jpg compression I can see your image's scale in vfb is 1:2 which means we are looking at it downsampled. Corona's vfb probably handles downsampling (zooming out) different than photoshop. Maybe this is your problem?
Maybe it is Maru. I don't found any else solution since I've posted this morning, so i think it was because I had a big resolution render and because I have reduce the window in my screen...
A question to the developers : is it possible to adjust automatically the FB to the window of the screen ?
Title: Re: RolandB's WIP
Post by: maru on 2013-11-25, 16:04:22
Um.. So you can just compare two 1:1 images.

Title: Re: RolandB's WIP
Post by: Ondra on 2013-11-25, 16:58:56
yep, Corona framebuffer does very simple downscaling of images, so it will look different, and more noisy, when zoomed out. You can try the native Max framebuffer, it should behave exactly the same.

I am also 100% sure neither PTS nor max ray depth won't change the image blur.
Title: Re: RolandB's WIP
Post by: Polymax on 2013-11-25, 17:11:22

I am also 100% sure neither PTS nor max ray depth won't change the image blur.

I agree!
Title: Re: RolandB's WIP
Post by: RolandB on 2013-12-19, 10:29:12
Hello !
I've made some tests to see what's the difference between VRay and Corona. It seems that is more easier to light a scene with Corona and that the shaders are easier to do with a real coronaMTL, instead of a direct converter file.
You can see more images on my Béhance Portfolio (http://www.behance.net/GCStudio)
Title: Re: RolandB's WIP
Post by: Polymax on 2013-12-19, 10:38:30
Corona can more that you made in your current comparison
Title: Re: RolandB's WIP
Post by: RolandB on 2013-12-19, 10:57:56
Certainly Polymax, I have not an old experience with Corona, so I think it could be better. Maybe you can give some advices for this ?
Title: Re: RolandB's WIP
Post by: Polymax on 2013-12-19, 11:12:16
Scene need to improve shaders/ lighting..difficult to say in words
If you want, I can improve your scene and give it to you ... you'll see for yourself
Title: Re: RolandB's WIP
Post by: RolandB on 2013-12-19, 13:42:43
Scene need to improve shaders/ lighting..difficult to say in words
If you want, I can improve your scene and give it to you ... you'll see for yourself
Good idea why not, it's not a commercial scene. Could you post your email address ?
Title: Re: RolandB's WIP
Post by: Polymax on 2013-12-19, 14:17:07
mviz@rambler.ru
Title: Re: RolandB's WIP
Post by: Polymax on 2013-12-27, 08:00:00
My option:
Title: Re: RolandB's WIP
Post by: CBEPXY on 2013-12-31, 11:37:04
Niiiiiice!
Title: Re: RolandB's WIP
Post by: RolandB on 2014-01-04, 09:20:50
Really nice Polymax, you're quite close to the VRay version, closer than me :)
I think i had a problem with the shader of the furniture and on the reflexion of the floor, so that's what makes your image better.
Congrats (maybe too much noise for the final render here ?)...
Title: Re: RolandB's WIP
Post by: RolandB on 2014-03-20, 11:50:23
Hi all
I've tried this morning the Alpha6... here is the first result, on an existing file (just changed the exposure because the lights were too shiny).
Alpha 5 : 1h09 for 50 render pass
Alpha 6 : 1h02 for 50 render pass
No real time saving on a 2000*1272 pix..

Title: Re: RolandB's WIP
Post by: yagi on 2014-03-20, 17:09:10
@Roland.... it seems there isnt any difference in speed btw v5 and v6? but your post work is amazing:D  .would like to know you process pls? or anywhere(link) i can get a step by step tutorial perfect for interiors?
Title: Re: RolandB's WIP
Post by: Ludvik Koutny on 2014-03-20, 17:26:33
Well, it is little bit faster, but while i can not say for sure, it feels to me that A6 has more even noise distribution, while A5 has some stronger spots of noise :)
Title: Re: RolandB's WIP
Post by: RolandB on 2014-03-21, 11:07:10
@Roland.... it seems there isnt any difference in speed btw v5 and v6? but your post work is amazing:D  .would like to know you process pls? or anywhere(link) i can get a step by step tutorial perfect for interiors?

@Rawalanche : yes you're wright i think there is less noise with the A6 but for me it's not a great difference. Maybe on an other project...

@yagi : thanks for your commentary. Well my first desire was to clean up this awful blue sky. It was a demand of my customer but I didn't like it, so I did a post-prod image for me !
I used some known process and scripts in Pshop : a little more lighting from the exterior with Rays (https://www.digitalfilmtools.com/rays/) and a big work with some filters : Levels, Hue/saturation and a big "brown to gold" gradient map.
Then I have Corona passes, Texmap was the most important.
Here it is ! I can't say anything else because I did not keep the final PSD, just wanted to quick post this difference between A5 and A6
If you need anything else don't hesitate !
Roland