Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2018-04-08, 21:26:26
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Trying to create an effect where a glossiness map fades from top to bottom (smooth at bottom, rough at top), without abolishing the existing UVs. To do this I threw on a UVW map and mapped a gradient ramp to the second UV channel, producing the desired result (see attached).
My question is whether there is an easier way to do this?
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Falloff map with the 'Falloff Direction' set to 'World Z-Axis'
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Falloff map with the 'Falloff Direction' set to 'World Z-Axis'
Beautiful, thank you so much :)