Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2018-04-08, 21:26:26

Title: [RESOLVED] Gradient Ramp / UV2
Post by: cjwidd on 2018-04-08, 21:26:26
Trying to create an effect where a glossiness map fades from top to bottom (smooth at bottom, rough at top), without abolishing the existing UVs. To do this I threw on a UVW map and mapped a gradient ramp to the second UV channel, producing the desired result (see attached).

My question is whether there is an easier way to do this? 
Title: Re: Gradient Ramp / UV2
Post by: Njen on 2018-04-09, 07:47:12
Falloff map with the 'Falloff Direction' set to 'World Z-Axis'
Title: Re: Gradient Ramp / UV2
Post by: cjwidd on 2018-04-09, 09:02:51
Falloff map with the 'Falloff Direction' set to 'World Z-Axis'

Beautiful, thank you so much :)