Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: rfollett on 2018-04-02, 13:05:15

Title: FRost glass question from a complete new boy
Post by: rfollett on 2018-04-02, 13:05:15
first time with corona and frost glass material - which colour in the material controls the overall colour of the glass?
Title: Re: FRost glass question from a complete new boy
Post by: romullus on 2018-04-02, 14:24:46
Hi,
for a glass you'd want to set diffuse to pure black, reflection and refraction to 1. Glass colour is controlled with absorption colour and distance combo. For a single polygon glass or thin glass sheet, use refraction colour instead. Frosty effect is achieved by tuning refraction glossiness down.
Title: Re: FRost glass question from a complete new boy
Post by: rfollett on 2018-04-02, 17:02:43
thank you for your help.
Title: Re: FRost glass question from a complete new boy
Post by: filib on 2018-04-05, 11:29:01
@romullus thanks for the reply. i was wondering why its about to use the absorption. Could you pls explain it a bit. I really want to understand it.

thanks for your help
Title: Re: FRost glass question from a complete new boy
Post by: Christa Noel on 2018-04-05, 11:33:45
hi, check this out
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515622-how-to-set-up-realistic-glass-metal-materials
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501661-what-type-of-glass-should-i-use-