Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: ficdogg on 2018-02-17, 16:18:22
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I'm doing some test renders with team render and once I start a render I cant cancel/stop the render until it finishes, the UI locks up and is unresponsive until the render is done.
Windows 10
Full-speed non-debug version
Build timestamp: Feb 5 2018 10:39:45
Version: B1 (core 1.7)
Cinema version: CINEMA 4D Studio R18.057 S
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I have same problem
Windows 7
Full-speed non-debug version
Build timestamp: Feb 5 2018 10:39:45
Version: B1 (core 1.7)
Cinema version: CINEMA 4D Studio R18.057 S
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I have the same problem here but I haven't used team render...
I have used the Take function and "render all takes", but the problem is the same... I can't stop a rendering... I have to wait until it's finished...
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Tested in R19.053, using Team Render to Picture Viewer (workstation plus one node, both rendering the same image), and the PV Stop Render button works as expected.
Might be an R18 thing - however, can you confirm if this was a TR render to PV, or if you were using the TR Server to do the rendering?
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I tried with both PV in C4d OR team render server.
In Both cases render don't stop.
Team render works for hours, without ends..
Screenshots:
https://ibb.co/gEsO2n (https://ibb.co/gEsO2n)
https://ibb.co/dbfFF7 (https://ibb.co/dbfFF7)
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For having Team Render stop by itself, do remember that only Passes works as a target for now - Noise and Time limits are set for Beta 2 (see the roadmap at https://trello.com/c/C0HeJ3Em/48-team-render (https://trello.com/c/C0HeJ3Em/48-team-render))
Just so I understand properly, though, that's not the original question? The original question was being able to manually stop a render, even if it was set to use a certain number of passes?
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For having Team Render stop by itself, do remember that only Passes works as a target for now - Noise and Time limits are set for Beta 2 (see the roadmap at https://trello.com/c/C0HeJ3Em/48-team-render (https://trello.com/c/C0HeJ3Em/48-team-render))
Thanks for you reply TomG.
Unfortunately for us it is complicated to know in advance passes needed :-(
Just so I understand properly, though, that's not the original question? The original question was being able to manually stop a render, even if it was set to use a certain number of passes?
It could be useful information, but I think we'll wait for the "beta 2" before introducing team render in production.
We must be sure of the correct behavior of both the render team and the rendering queue management.
For now we will calculate the different images in parallel...
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I do team render to picture viewer, and the render was set to a number of passes.
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Also I've noticed this happening when I hit the stop render icon in the picture viewer, if I hit escape, most of the time it cancels the render.