Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: Cinemike on 2018-02-14, 23:04:22

Title: Buggy rendering with Caustics and poly selections
Post by: Cinemike on 2018-02-14, 23:04:22
Win 10, R19, Corona Beta 1 Release

When you use a base glass material and a poly selection with that glass material plus a bump map, the render looks (literally) broken as soon as caustics are active.
You can avoid it by just using one glass material with the bump stuff on a UV map, but I liked the C4D way to mix together whatever you like. Unfortunately "Mix texture" is not possible yet either.

CU
Michael

Title: Re: Buggy rendering with Caustics and poly selections
Post by: Cinemike on 2018-11-09, 12:53:08
Reminded me of the ongoing SSS discussion.
With selections, C4D and everything transmissive, issues seem to arise.
Title: Re: Buggy rendering with Caustics and poly selections
Post by: Cinemike on 2018-11-09, 12:54:57
And please move it back from "resolved" - it is not.
Title: Re: Buggy rendering with Caustics and poly selections
Post by: Beanzvision on 2018-11-09, 13:47:29
Thanks for bringing it up again. We'll look into it.