Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: cecofuli on 2013-11-07, 23:16:06
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Hello guy,
I need a little help.
How can we do this shader? The blue water.
I tried different way, absorption, refraction color but no good result.
The lake ground is, obviously, brown dark, and there are some SSS in the water, I think.
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Refraction, colored absorption and Bidir/VCM, did you try this?
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Hi.
Maybe this tread help you. Is water pool but get the idea:
http://forum.corona-renderer.com/index.php/topic,1081.0.html
Best.
PO
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I think this would require fog feature for refractive materials or SSS.
Here is a lame idea that I came up with: use AO in refraction slot. :)
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Great solution Maru!
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It's not great. It's crappy. For example objects than intersect with water surface will also make those "contours". But it's the only solution I could come up with and maybe it will be useful as a temporary workaround.
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it would be much better when I add distancemap shader
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I tried googling it but still not sure, is it something like volumetric fog in games?