Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Beanzvision on 2018-02-04, 16:50:21

Title: Utility Pole
Post by: Beanzvision on 2018-02-04, 16:50:21
Sample test renders of a utility pole I've been modeling in Moi3d. Now comes the fun part of wiring it up. Stay tuned
Title: Re: Utility Pole
Post by: romullus on 2018-02-04, 17:26:27
Can i ask why MoI 3d? It seems to me that poly modeling would better suit for such model.
Title: Re: Utility Pole
Post by: Beanzvision on 2018-02-04, 18:39:56
I'm just used to modeling in it these days. I also find the Boolean operation much smoother than Cinema4D.
Title: Re: Utility Pole
Post by: Shawn Astrom on 2018-02-06, 17:20:50
Make sure and check out Merk's Topowire plugin for the cables...

Also if your importing CAD based models make sure and enable the developer mode in the preferences and set the shadow option to 1. The default is 0. This helps with the correct rendering of the vertex normals.

- Shawn
Title: Re: Utility Pole
Post by: Beanzvision on 2018-02-07, 07:56:44
Make sure and check out Merk's Topowire plugin for the cables...

Also if your importing CAD based models make sure and enable the developer mode in the preferences and set the shadow option to 1. The default is 0. This helps with the correct rendering of the vertex normals.

- Shawn
Hi Shawn, Not really keen on purchasing something that can be done for free ;) This plugin is perfect for what I need and completely free.